120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
if (mergePatchPairs.size())
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{
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Info<< "Creating merge patch pairs" << nl << endl;
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// Create and add point and face zones and mesh modifiers
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List<pointZone*> pz(mergePatchPairs.size());
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List<faceZone*> fz(3*mergePatchPairs.size());
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List<cellZone*> cz(0);
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forAll(mergePatchPairs, pairI)
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{
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const word mergeName
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(
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mergePatchPairs[pairI].first()
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+ mergePatchPairs[pairI].second()
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+ name(pairI)
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);
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pz[pairI] = new pointZone
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(
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mergeName + "CutPointZone",
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labelList(0),
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0,
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mesh.pointZones()
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);
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// Master patch
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const word masterPatchName(mergePatchPairs[pairI].first());
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const polyPatch& masterPatch =
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mesh.boundaryMesh()[masterPatchName];
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labelList isf(masterPatch.size());
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forAll(isf, i)
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{
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isf[i] = masterPatch.start() + i;
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}
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fz[3*pairI] = new faceZone
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(
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mergeName + "MasterZone",
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isf,
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boolList(masterPatch.size(), false),
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0,
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mesh.faceZones()
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);
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// Slave patch
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const word slavePatchName(mergePatchPairs[pairI].second());
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const polyPatch& slavePatch =
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mesh.boundaryMesh()[slavePatchName];
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labelList osf(slavePatch.size());
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forAll(osf, i)
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{
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osf[i] = slavePatch.start() + i;
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}
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fz[3*pairI + 1] = new faceZone
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(
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mergeName + "SlaveZone",
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osf,
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boolList(slavePatch.size(), false),
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1,
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mesh.faceZones()
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);
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// Add empty zone for cut faces
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fz[3*pairI + 2] = new faceZone
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(
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mergeName + "CutFaceZone",
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labelList(0),
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boolList(0, false),
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2,
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mesh.faceZones()
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);
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} // end of all merge pairs
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Info<< "Adding point and face zones" << endl;
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mesh.addZones(pz, fz, cz);
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Info<< "Creating attachPolyTopoChanger" << endl;
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polyTopoChanger polyMeshAttacher(mesh);
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polyMeshAttacher.setSize(mergePatchPairs.size());
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forAll(mergePatchPairs, pairI)
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{
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const word mergeName
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(
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mergePatchPairs[pairI].first()
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+ mergePatchPairs[pairI].second()
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+ name(pairI)
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);
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// Add the sliding interface mesh modifier
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polyMeshAttacher.set
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(
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pairI,
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new slidingInterface
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(
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"couple" + name(pairI),
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pairI,
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polyMeshAttacher,
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mergeName + "MasterZone",
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mergeName + "SlaveZone",
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mergeName + "CutPointZone",
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mergeName + "CutFaceZone",
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mergePatchPairs[pairI].first(),
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mergePatchPairs[pairI].second(),
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slidingInterface::INTEGRAL, // always integral
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false,
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intersection::VISIBLE
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)
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);
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}
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polyMeshAttacher.changeMesh();
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}
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