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foam-extend4.1-coherent-io/applications/solvers/surfaceTracking/freeSurface/functionObjects/bubbleHistory/bubbleHistory.H
Henrik Rusche 67ab0b5abd Vanilla backport
- in FOAM library
updated containers
backported PackedBoolList, hashedWordList, nullObject, wordRe,
backported functions to
backported int32 support
backported tableReaders
backported Function1, TimeFunction1
backported dynamicCode (for codedBCs, ...) -- needs to be mapped out
advanced error macros (FatalIOErrorInFunction, ...) -- needs to be mapped out
backported IOobject::MUST_READ_IF_MODIFIED and added IOobject::READ_IF_PRESENT_IF_MODIFIED (only in FO)

- in postProcessing
backported IO FOs (partialWrite, removeRegisteredObject, writeDictionary, writeRegisteredObject)
backported field FOs (fieldCoordinateSystemTransform, fieldValues, nearWallFields, processorField, readFields, regionSizeDistribution, streamLine, wallBoundedStreamLine)
backported fvTools FOs (calcFvcDiv, calcFvcGrad, calcMag)
backported jobControl FOs (abortCalculation)
backported utilities FOs (ourantNo, Lambda2, Peclet, Q, codedFunctionObject, pressureTools, residuals, scalarTransport, setTimeStep, timeActivatedFileUpdate, turbulenceFields, vorticity, wallShearStress)
2018-02-16 15:07:55 +01:00

138 lines
3.6 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
bubbleHistory
Description
FunctionObject reports min and max of a volScalarField
Author
Hrvoje Jasak, Wikki Ltd. All rights reserved
SourceFiles
bubbleHistory.C
\*---------------------------------------------------------------------------*/
#ifndef bubbleHistory_H
#define bubbleHistory_H
#include "functionObject.H"
#include "dictionary.H"
#include "fvMesh.H"
#include "OFstream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class bubbleHistory Declaration
\*---------------------------------------------------------------------------*/
class bubbleHistory
:
public functionObject
{
// Private data
//- Name
const word name_;
//- Reference to main object registry
const Time& time_;
//- Region name
word regionName_;
//- Initial bubble volume
scalar V0_;
//- Output file stream
OFstream* historyFilePtr_;
// Private Member Functions
//- Disallow default bitwise copy construct
bubbleHistory
(
const bubbleHistory&
);
//- Disallow default bitwise assignment
void operator=(const bubbleHistory&);
public:
//- Runtime type information
TypeName("bubbleHistory");
// Constructors
//- Construct from components
bubbleHistory
(
const word& name,
const Time&,
const dictionary&
);
// Member Functions
//- start is called at the start of the time-loop
virtual bool start();
//- execute is called at each ++ or += of the time-loop
virtual bool execute(const bool forceWrite);
//- Called when time was set at the end of the Time::operator++
virtual bool setTime();
//- Read and set the function object if its data has changed
virtual bool read(const dictionary& dict);
//- Update for changes of mesh
virtual void updateMesh(const mapPolyMesh&)
{}
//- Update for changes of mesh
virtual void movePoints(const pointField&)
{}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //