150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
/*---------------------------------------------------------------------------*\
|
|
========= |
|
|
\\ / F ield | foam-extend: Open Source CFD
|
|
\\ / O peration | Version: 4.1
|
|
\\ / A nd | Web: http://www.foam-extend.org
|
|
\\/ M anipulation | For copyright notice see file Copyright
|
|
-------------------------------------------------------------------------------
|
|
Author | F.Juretic (franjo.juretic@c-fields.com)
|
|
Copyright | Copyright (C) Creative Fields, Ltd.
|
|
-------------------------------------------------------------------------------
|
|
License
|
|
This file is part of foam-extend.
|
|
|
|
foam-extend is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by the
|
|
Free Software Foundation; either version 3 of the License, or (at your
|
|
option) any later version.
|
|
|
|
foam-extend is distributed in the hope that it will be useful, but WITHOUT
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
Description
|
|
Generates boundary layers in the existing mesh, based on the settings
|
|
given in meshDict. It also performs necessary quality optimisation.
|
|
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
#include "argList.H"
|
|
#include "polyMeshGenModifier.H"
|
|
#include "meshOptimizer.H"
|
|
#include "boundaryLayers.H"
|
|
#include "refineBoundaryLayers.H"
|
|
|
|
using namespace Foam;
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
void generateLayer
|
|
(
|
|
polyMeshGen& mesh,
|
|
const dictionary& meshDict,
|
|
const bool layers2D
|
|
)
|
|
{
|
|
boundaryLayers bl(mesh);
|
|
|
|
if( layers2D )
|
|
bl.activate2DMode();
|
|
|
|
if( meshDict.found("boundaryLayers") )
|
|
{
|
|
const dictionary& bndLayers = meshDict.subDict("boundaryLayers");
|
|
|
|
if( bndLayers.found("nLayers") )
|
|
{
|
|
const label nLayers = readLabel(bndLayers.lookup("nLayers"));
|
|
|
|
if( nLayers > 0 )
|
|
bl.addLayerForAllPatches();
|
|
}
|
|
else if( bndLayers.found("patchBoundaryLayers") )
|
|
{
|
|
const dictionary& patchLayers =
|
|
bndLayers.subDict("patchBoundaryLayers");
|
|
const wordList createLayers = patchLayers.toc();
|
|
|
|
forAll(createLayers, patchI)
|
|
bl.addLayerForPatch(createLayers[patchI]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bl.addLayerForAllPatches();
|
|
}
|
|
}
|
|
|
|
void meshOptimisation(polyMeshGen& mesh)
|
|
{
|
|
meshOptimizer mOpt(mesh);
|
|
|
|
mOpt.optimizeMeshFV();
|
|
mOpt.optimizeLowQualityFaces();
|
|
mOpt.untangleMeshFV();
|
|
mOpt.optimizeBoundaryLayer();
|
|
mOpt.untangleMeshFV();
|
|
}
|
|
|
|
void layerRefinement(polyMeshGen& mesh, const dictionary& meshDict)
|
|
{
|
|
if( meshDict.isDict("boundaryLayers") )
|
|
{
|
|
refineBoundaryLayers refLayers(mesh);
|
|
|
|
refineBoundaryLayers::readSettings(meshDict, refLayers);
|
|
|
|
refLayers.refineLayers();
|
|
|
|
meshOptimizer(mesh).untangleBoundaryLayer();
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
argList::validOptions.insert("2DLayers", "bool");
|
|
|
|
# include "setRootCase.H"
|
|
# include "createTime.H"
|
|
|
|
IOdictionary meshDict
|
|
(
|
|
IOobject
|
|
(
|
|
"meshDict",
|
|
runTime.system(),
|
|
runTime,
|
|
IOobject::MUST_READ,
|
|
IOobject::NO_WRITE
|
|
)
|
|
);
|
|
|
|
//- load the mesh from disk
|
|
polyMeshGen pmg(runTime);
|
|
pmg.read();
|
|
|
|
bool is2DLayer(false);
|
|
if( args.options().found("2DLayers") )
|
|
is2DLayer = true;
|
|
|
|
//- generate the initial boundary layer
|
|
generateLayer(pmg, meshDict, is2DLayer);
|
|
|
|
//- optimisation of mesh quality
|
|
meshOptimisation(pmg);
|
|
|
|
//- perform layer refinement
|
|
layerRefinement(pmg, meshDict);
|
|
|
|
Info << "Writing mesh" << endl;
|
|
pmg.write();
|
|
|
|
Info << "End\n" << endl;
|
|
return 0;
|
|
}
|
|
|
|
// ************************************************************************* //
|