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foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/plot3dToFoam/hexBlock.C
2015-05-17 15:58:16 +02:00

487 lines
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C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "hexBlock.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
label hexBlock::vtxLabel(label a, label b, label c) const
{
return (a + b*(xDim_ + 1) + c*(xDim_ + 1)*(yDim_ + 1));
}
// Calculate the handedness of the block by looking at the orientation
// of the spanning edges of a hex. Loops until valid cell found (since might
// be prism)
void hexBlock::setHandedness()
{
const pointField& p = points_;
for (label k = 0; k <= zDim_ - 1; k++)
{
for (label j = 0; j <= yDim_ - 1; j++)
{
for (label i = 0; i <= xDim_ - 1; i++)
{
vector x = p[vtxLabel(i+1, j, k)] - p[vtxLabel(i, j, k)];
vector y = p[vtxLabel(i, j+1, k)] - p[vtxLabel(i, j, k)];
vector z = p[vtxLabel(i, j, k+1)] - p[vtxLabel(i, j, k)];
if (mag(x) > SMALL && mag(y) > SMALL && mag(z) > SMALL)
{
Info<< "Looking at cell "
<< i << ' ' << j << ' ' << k
<< " to determine orientation."
<< endl;
if (((x ^ y) & z) > 0)
{
Info<< "Right-handed block." << endl;
blockHandedness_ = right;
}
else
{
Info << "Left-handed block." << endl;
blockHandedness_ = left;
}
return;
}
else
{
Info<< "Cannot determine orientation of cell "
<< i << ' ' << j << ' ' << k
<< " since has base vectors " << x << y << z << endl;
}
}
}
}
if (blockHandedness_ == noPoints)
{
WarningIn("hexBlock::hexBlock::setHandedness()")
<< "Cannot determine orientation of block."
<< " Continuing as if right handed." << endl;
blockHandedness_ = right;
}
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Construct from components
hexBlock::hexBlock(const label nx, const label ny, const label nz)
:
xDim_(nx - 1),
yDim_(ny - 1),
zDim_(nz - 1),
blockHandedness_(noPoints),
points_((xDim_ + 1)*(yDim_ + 1)*(zDim_ + 1))
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void hexBlock::readPoints
(
const bool readBlank,
const scalar twoDThicknes,
Istream& is
)
{
scalar iBlank;
label nPoints = points_.size();
if (twoDThicknes > 0)
{
nPoints /= 2;
}
Info<< "Reading " << nPoints << " x coordinates..." << endl;
for (label i=0; i < nPoints; i++)
{
is >> points_[i].x();
}
Info<< "Reading " << nPoints << " y coordinates..." << endl;
for (label i=0; i < nPoints; i++)
{
is >> points_[i].y();
}
if (twoDThicknes > 0)
{
Info<< "Extruding " << nPoints << " points in z direction..." << endl;
// Duplicate points
for (label i=0; i < nPoints; i++)
{
points_[i+nPoints] = points_[i];
}
for (label i=0; i < nPoints; i++)
{
points_[i].z() = 0;
points_[i+nPoints].z() = twoDThicknes;
}
}
else
{
Info<< "Reading " << nPoints << " z coordinates..." << endl;
for (label i=0; i < nPoints; i++)
{
is >> points_[i].z();
}
}
if (readBlank)
{
Info<< "Reading " << nPoints << " blanks..." << endl;
for (label i=0; i < nPoints; i++)
{
is >> iBlank;
}
}
// Set left- or righthandedness of block by looking at a cell.
setHandedness();
}
labelListList hexBlock::blockCells() const
{
labelListList result(xDim_*yDim_*zDim_);
label cellNo = 0;
if (blockHandedness_ == right)
{
for (label k = 0; k <= zDim_ - 1; k++)
{
for (label j = 0; j <= yDim_ - 1; j++)
{
for (label i = 0; i <= xDim_ - 1; i++)
{
labelList& hexLabels = result[cellNo];
hexLabels.setSize(8);
hexLabels[0] = vtxLabel(i, j, k);
hexLabels[1] = vtxLabel(i+1, j, k);
hexLabels[2] = vtxLabel(i+1, j+1, k);
hexLabels[3] = vtxLabel(i, j+1, k);
hexLabels[4] = vtxLabel(i, j, k+1);
hexLabels[5] = vtxLabel(i+1, j, k+1);
hexLabels[6] = vtxLabel(i+1, j+1, k+1);
hexLabels[7] = vtxLabel(i, j+1, k+1);
cellNo++;
}
}
}
}
else if (blockHandedness_ == left)
{
for (label k = 0; k <= zDim_ - 1; k++)
{
for (label j = 0; j <= yDim_ - 1; j++)
{
for (label i = 0; i <= xDim_ - 1; i++)
{
labelList& hexLabels = result[cellNo];
hexLabels.setSize(8);
hexLabels[0] = vtxLabel(i, j, k+1);
hexLabels[1] = vtxLabel(i+1, j, k+1);
hexLabels[2] = vtxLabel(i+1, j+1, k+1);
hexLabels[3] = vtxLabel(i, j+1, k+1);
hexLabels[4] = vtxLabel(i, j, k);
hexLabels[5] = vtxLabel(i+1, j, k);
hexLabels[6] = vtxLabel(i+1, j+1, k);
hexLabels[7] = vtxLabel(i, j+1, k);
cellNo++;
}
}
}
}
else
{
FatalErrorIn("hexBlock::cellShapes()")
<< "Unable to determine block handedness as points "
<< "have not been read in yet"
<< abort(FatalError);
}
return result;
}
// Return block patch faces given direction and range limits
// From the cfx manual: direction
// 0 = solid (3-D patch),
// 1 = high i, 2 = high j, 3 = high k
// 4 = low i, 5 = low j, 6 = low k
faceList hexBlock::patchFaces(const label direc, const labelList& range) const
{
if (range.size() != 6)
{
FatalErrorIn
(
"patchFaces(const label direc, const labelList& range) const"
) << "Invalid size of the range array: " << range.size()
<< ". Should be 6 (xMin, xMax, yMin, yMax, zMin, zMax"
<< abort(FatalError);
}
label xMinRange = range[0];
label xMaxRange = range[1];
label yMinRange = range[2];
label yMaxRange = range[3];
label zMinRange = range[4];
label zMaxRange = range[5];
faceList result(0);
switch (direc)
{
case 1:
{
// high i = xmax
result.setSize
(
(yMaxRange - yMinRange + 1)*(zMaxRange - zMinRange + 1)
);
label p = 0;
for (label k = zMinRange - 1; k <= zMaxRange - 1; k++)
{
for (label j = yMinRange - 1; j <= yMaxRange - 1; j++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(xDim_, j, k);
result[p][1] = vtxLabel(xDim_, j+1, k);
result[p][2] = vtxLabel(xDim_, j+1, k+1);
result[p][3] = vtxLabel(xDim_, j, k+1);
p++;
}
}
result.setSize(p);
break;
}
case 2:
{
// high j = ymax
result.setSize
(
(xMaxRange - xMinRange + 1)*(zMaxRange - zMinRange + 1)
);
label p = 0;
for (label i = xMinRange - 1; i <= xMaxRange - 1; i++)
{
for (label k = zMinRange - 1; k <= zMaxRange - 1; k++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(i, yDim_, k);
result[p][1] = vtxLabel(i, yDim_, k + 1);
result[p][2] = vtxLabel(i + 1, yDim_, k + 1);
result[p][3] = vtxLabel(i + 1, yDim_, k);
p++;
}
}
result.setSize(p);
break;
}
case 3:
{
// high k = zmax
result.setSize
(
(xMaxRange - xMinRange + 1)*(yMaxRange - yMinRange + 1)
);
label p = 0;
for (label i = xMinRange - 1; i <= xMaxRange - 1; i++)
{
for (label j = yMinRange - 1; j <= yMaxRange - 1; j++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(i, j, zDim_);
result[p][1] = vtxLabel(i + 1, j, zDim_);
result[p][2] = vtxLabel(i + 1, j + 1, zDim_);
result[p][3] = vtxLabel(i, j + 1, zDim_);
p++;
}
}
result.setSize(p);
break;
}
case 4:
{
// low i = xmin
result.setSize
(
(yMaxRange - yMinRange + 1)*(zMaxRange - zMinRange + 1)
);
label p = 0;
for (label k = zMinRange - 1; k <= zMaxRange - 1; k++)
{
for (label j = yMinRange - 1; j <= yMaxRange - 1; j++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(0, j, k);
result[p][1] = vtxLabel(0, j, k + 1);
result[p][2] = vtxLabel(0, j + 1, k + 1);
result[p][3] = vtxLabel(0, j + 1, k);
p++;
}
}
result.setSize(p);
break;
}
case 5:
{
// low j = ymin
result.setSize
(
(xMaxRange - xMinRange + 1)*(zMaxRange - zMinRange + 1)
);
label p = 0;
for (label i = xMinRange - 1; i <= xMaxRange - 1; i++)
{
for (label k = zMinRange - 1; k <= zMaxRange - 1; k++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(i, 0, k);
result[p][1] = vtxLabel(i + 1, 0, k);
result[p][2] = vtxLabel(i + 1, 0, k + 1);
result[p][3] = vtxLabel(i, 0, k + 1);
p++;
}
}
result.setSize(p);
break;
}
case 6:
{
// low k = zmin
result.setSize
(
(xMaxRange - xMinRange + 1)*(yMaxRange - yMinRange + 1)
);
label p = 0;
for (label i = xMinRange - 1; i <= xMaxRange - 1; i++)
{
for (label j = yMinRange - 1; j <= yMaxRange - 1; j++)
{
result[p].setSize(4);
// set the points
result[p][0] = vtxLabel(i, j, 0);
result[p][1] = vtxLabel(i, j + 1, 0);
result[p][2] = vtxLabel(i + 1, j + 1, 0);
result[p][3] = vtxLabel(i + 1, j, 0);
p++;
}
}
result.setSize(p);
break;
}
default:
{
FatalErrorIn
(
"patchFaces(const label direc, const labelList& range) const"
) << "direction out of range (1 to 6): " << direc
<< abort(FatalError);
}
}
// Correct the face orientation based on the handedness of the block.
// Do nothing for the right-handed block
if (blockHandedness_ == noPoints)
{
FatalErrorIn
(
"patchFaces(const label direc, const labelList& range) const"
) << "Unable to determine block handedness as points "
<< "have not been read in yet"
<< abort(FatalError);
}
else if (blockHandedness_ == left)
{
// turn all faces inside out
forAll (result, faceI)
{
result[faceI] = result[faceI].reverseFace();
}
}
return result;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //