89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
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| \\ / O peration | Version: 4.1 |
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| \\ / A nd | Web: http://www.foam-extend.org |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object dynamicMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// dynamicFvMesh staticFvMesh;
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// dynamicFvMesh immersedBoundarySolidBodyMotionFvMesh;
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dynamicFvMesh immersedBoundaryDynamicRefineSolidBodyMotionFvMesh;
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immersedBoundaryDynamicRefineSolidBodyMotionFvMeshCoeffs
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{
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// Immersed boundary controls
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motionFunctions
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(
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ibCylinder
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{
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solidBodyMotionFunction linearOscillation;
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linearOscillationCoeffs
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{
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amplitude (0.5 0 0);
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period 2.5;
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}
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}
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);
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// Dynamic mesh procedure controls
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// Refine every refineInterval step
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refineInterval 2;
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// Unrefine every unrefineInterval step
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unrefineInterval 2;
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// Separate refinement/unrefinement steps. In case this is switched on,
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// if both refinement and unrefinement should have been performed in a
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// single step, unrefinement is skipped. Switched off by default, meaning
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// that it should be safe to perform both at the same time
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separateUpdates false;
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// Refinement selection criteria
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refinementSelection
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{
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type immersedBoundaryRefinement;
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refinementDistance 0.08;
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unrefinementDistance 0.08;
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internalRefinementDistance 0.03;
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internalUnrefinementDistance 0.04;
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}
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// Polyhedral refinement engine controls
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active yes;
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// Maximum number of cells to allow (not strictly controlled)
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maxCells 20000;
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// Maximum refinement level
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maxRefinementLevel 2;
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// Number of buffer layers between refinement levels
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nRefinementBufferLayers 1;
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// Number of buffer layers for unrefinement in order to run away from the
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// region that is getting refined at the same time in order to avoid point
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// level inconsistencies
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nUnrefinementBufferLayers 3;
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// Whether to use edge based consistency check. Needed when one allows more
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// than 2 refinement levels (automatically switched on)
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edgeBasedConsistency true;
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// Activate load balance
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loadBalance yes;
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}
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// ************************************************************************* //
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