This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/utilities/mesh/advanced/runDynamicMesh/runDynamicMesh.C
2018-06-01 18:11:37 +02:00

80 lines
2.5 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
runDynamicMesh
Description
Creates dynamicFvMesh and updates it in a time loop. Reads indicator field
alpha used for dynamic mesh refinement to trigger refinement in certain
areas.
Author
Vuko Vukcevic, Wikki Ltd. All rights reserved.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "dynamicFvMesh.H"
#include "simpleControl.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createDynamicFvMesh.H"
simpleControl simple(mesh);
# include "createFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
Info<< "\nStarting time loop\n" << endl;
while (simple.loop())
{
Info<< "Time = " << runTime.timeName() << nl << endl;
bool meshChanged = mesh.update();
// Write only if mesh has changed
if (meshChanged)
{
runTime.write();
}
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
}
Info<< "End\n" << endl;
return(0);
}
// ************************************************************************* //