512 lines
18 KiB
C++
512 lines
18 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.1
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
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foamMeshToAbaqus
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Description
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Converts an FOAM mesh to an Abaqus input file.
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Creates a node set and and element set and a surface for each boundary
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patch.
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Also creates a element set for each material in the materials file (if
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it is exists).
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Only works for hexahedral cells as yet.
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Checked for Abaqus-6.9-2.
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Author
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philip.cardiff@ucd.ie
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\*---------------------------------------------------------------------------*/
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#include "fvCFD.H"
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#include "OFstream.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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# include "setRootCase.H"
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# include "createTime.H"
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# include "createMesh.H"
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//----------------------------------------------------------------------//
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//- open abaqus input file
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//----------------------------------------------------------------------//
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Info << "Opening Abaqus input file" << endl << endl;
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OFstream abaqusInp("abaqusMesh.inp");
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//- input header
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Info << "Writing input file header" << endl << endl;
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abaqusInp << "*Heading\n"
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<< "** Job name: OpenFoamMesh Model name: OpenFoamMesh\n"
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<< "** Generated by: Abaqus/CAE 6.9-2\n"
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<< "*Preprint, echo=NO, model=NO, history=NO, contact=NO\n"
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<< "**\n"
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<< "** PARTS\n"
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<< "**\n"
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<< "*Part, name=OpenFoamMeshPart"
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<< endl;
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//----------------------------------------------------------------------//
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//- write nodes
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//----------------------------------------------------------------------//
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Info << "Writing Nodes" << endl << endl;
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abaqusInp << "*Node" << endl;
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const pointField& points = mesh.points();
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forAll(points, pointi)
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{
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abaqusInp << "\t" << (pointi+1)
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<< ",\t" << (points[pointi]).x()
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<< ",\t" << (points[pointi]).y()
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<< ",\t" << (points[pointi]).z()
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<< endl;
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}
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//----------------------------------------------------------------------//
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//- determine abaqusCellPoints
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//----------------------------------------------------------------------//
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//- for hex 1st order elements, abaqus orders the points
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//- where nodes 1 2 3 4 are clockwise from the outside of the cell
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//- and then 5 6 7 8 are apposite 1 2 3 4 respectively
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Info << "Determining Abaqus element node ordering" << endl << endl;
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const cellList& cells = mesh.cells();
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const faceList& faces = mesh.faces();
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const labelListList pointPoints = mesh.pointPoints();
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const labelListList cellPoints = mesh.cellPoints();
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const labelList faceOwner = mesh.faceOwner();
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const vectorField faceNormals = mesh.Sf()/mesh.magSf();
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labelListList abaqusCellPoints(cellPoints.size(), List<label>(8, 1));
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forAll(cells, celli)
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{
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//- face0 will be our reference face
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//- face0 seems to be always owned by the cell
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//- so the face normal points out of the cell
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label refFace = cells[celli][0];
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//- insert first four abaqusCellPoints
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abaqusCellPoints[celli][0] = (faces[refFace][3] + 1);
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abaqusCellPoints[celli][1] = (faces[refFace][2] + 1);
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abaqusCellPoints[celli][2] = (faces[refFace][1] + 1);
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abaqusCellPoints[celli][3] = (faces[refFace][0] + 1);
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//- now find the opposite face in the cell
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//Info << "Finding oppFace" << endl << endl;
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labelList refFacePoints = faces[refFace];
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//- compare each faces points to the refFace, the opposite
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//- face will share points with the refFace
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label oppFace = -1;
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//- for all the cell faces
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forAll(cells[celli], facei)
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{
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bool faceHasNoCommonPoints = true;
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label globalFaceLabel = cells[celli][facei];
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//- for all the face points
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forAll(faces[globalFaceLabel], pointi)
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{
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label globalPointLabel = faces[globalFaceLabel][pointi];
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//- compare each point with all the refFace points
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forAll(faces[refFace], refFacePointi)
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{
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label refFaceGlobalPointLabel = faces[refFace][refFacePointi];
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if(globalPointLabel == refFaceGlobalPointLabel)
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{
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faceHasNoCommonPoints = false;
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}
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}
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}
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if(faceHasNoCommonPoints)
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{
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oppFace = globalFaceLabel;
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break;
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}
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}
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if(oppFace == -1)
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{
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SeriousError << "\n\nCannot find face opposite reference face,"
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<< " are you sure this is a hex mesh?"
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<< endl
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<< exit(FatalError);
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}
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//- Now find out the which point on oppFace is attached
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//- to each point of the refFace
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//- for all the oppFace points
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forAll(faces[oppFace], pointi)
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{
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label globalPointi = faces[oppFace][pointi];
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//- get the oppFace pointPoints
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const labelList& oppFacePPs = pointPoints[globalPointi];
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bool ppFound = false;
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//- for all the oppFace point points
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forAll(oppFacePPs, oppFacePointi)
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{
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label globalPpi = oppFacePPs[oppFacePointi];
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if(globalPpi == faces[refFace][0])
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{
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abaqusCellPoints[celli][7] = globalPointi + 1;
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ppFound = true;
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break;
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}
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else if(globalPpi == faces[refFace][1])
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{
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abaqusCellPoints[celli][6] = globalPointi + 1;
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ppFound = true;
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break;
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}
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else if(globalPpi == faces[refFace][2])
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{
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abaqusCellPoints[celli][5] = globalPointi + 1;
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ppFound = true;
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break;
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}
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else if(globalPpi == faces[refFace][3])
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{
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abaqusCellPoints[celli][4] = globalPointi + 1;
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ppFound = true;
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break;
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}
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}
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if(!ppFound)
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{
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SeriousError << "\n\nCannot find point point opposite reference face points,"
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<< " some thing strange is happening..."
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<< endl
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<< exit(FatalError);
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}
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}
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}
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//----------------------------------------------------------------------//
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//- Writing elements
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//----------------------------------------------------------------------//
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Info << "Writing Elements" << endl << endl;
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abaqusInp << "*Element, type=C3D8R" << endl;
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forAll(cells, celli)
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{
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//- print cell number
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abaqusInp << " " << (celli+1);
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//- print points on the first face
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forAll(abaqusCellPoints[celli], pointi)
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{
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abaqusInp << ", " << (abaqusCellPoints[celli][pointi]);
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}
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abaqusInp << endl;
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}
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//----------------------------------------------------------------------//
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//- Writing node sets for each patch
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//----------------------------------------------------------------------//
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Info << "Writing node sets for each boundary patch" << endl;
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forAll(mesh.boundaryMesh(), patchi)
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{
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Info << "\tWriting points on patch " << mesh.boundaryMesh()[patchi].name()
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<< " to nodeSet" << mesh.boundaryMesh()[patchi].name() << endl;
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//- Node set name
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abaqusInp << "*Nset, nset=nodeSet" << mesh.boundaryMesh()[patchi].name() << endl;
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//- Node labels
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forAll(mesh.boundaryMesh()[patchi].meshPoints(), pointi)
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{
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label globalPointi = mesh.boundaryMesh()[patchi].meshPoints()[pointi];
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abaqusInp << globalPointi + 1;
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//- a comma after every label except the last
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if( pointi != (mesh.boundaryMesh()[patchi].meshPoints().size()-1) )
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{
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abaqusInp << ", ";
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}
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else
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{
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abaqusInp << endl;
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}
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//- put 10 labels on each line for tidiness
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if(pointi % 10 == 0 && pointi != 0 && pointi != (mesh.boundaryMesh()[patchi].meshPoints().size()-1))
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{
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abaqusInp << endl;
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}
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}
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}
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Info << endl;
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//----------------------------------------------------------------------//
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//- Writing element sets for each patch
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//----------------------------------------------------------------------//
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Info << "Writing element sets for each boundary patch" << endl;
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forAll(mesh.boundaryMesh(), patchi)
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{
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Info << "\tWriting cells on patch " << mesh.boundaryMesh()[patchi].name()
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<< " to elementSet" << mesh.boundaryMesh()[patchi].name() << endl;
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//- Element set name
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abaqusInp << "*Elset, elset=elementSet" << mesh.boundaryMesh()[patchi].name() << endl;
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//- Element labels
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forAll(mesh.boundaryMesh()[patchi].faceCells(), celli)
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{
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label globalCelli = mesh.boundaryMesh()[patchi].faceCells()[celli];
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abaqusInp << globalCelli + 1;
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//- a comma after every label except the last
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if( celli != (mesh.boundaryMesh()[patchi].size()-1) )
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{
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abaqusInp << ", ";
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}
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else
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{
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abaqusInp << endl;
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}
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//- put 10 labels on each line for tidiness
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if(celli % 10 == 0 && celli != 0 && celli != (mesh.boundaryMesh()[patchi].size()-1))
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{
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abaqusInp << endl;
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}
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}
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}
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Info << endl;
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//----------------------------------------------------------------------//
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//- Writing element set for each material
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//----------------------------------------------------------------------//
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IOobject materialsHeader
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(
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"materials",
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runTime.timeName(),
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mesh,
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IOobject::MUST_READ
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);
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// Check U exists
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if (materialsHeader.headerOk())
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{
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Info << "Reading materials field and writing each material to an element set"
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<< endl;
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volScalarField materials(materialsHeader, mesh);
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const scalarField& materialsI = materials.internalField();
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//- order the material into groups and record their cell numbers
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label numberOfMaterials = round(max(materials).value()) + 1;
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labelList cellsOfEachMaterial(numberOfMaterials,0);
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forAll(materialsI, celli)
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{
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label matNum = materialsI[celli];
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forAll(cellsOfEachMaterial, mati)
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{
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if(matNum == mati)
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{
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cellsOfEachMaterial[mati]++;
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}
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}
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}
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labelListList materialsOrdered(numberOfMaterials, List<label>(0,0));
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forAll(materialsOrdered, matOrderi)
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{
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materialsOrdered[matOrderi].setSize(cellsOfEachMaterial[matOrderi], 0);
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label mc = 0;
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forAll(materialsI, celli)
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{
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label matNum = materialsI[celli];
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if(matNum == matOrderi)
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{
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materialsOrdered[matOrderi][mc] = celli;
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mc++;
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}
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}
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Info << "\tWriting " << cellsOfEachMaterial[matOrderi] << " cells of material "
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<< matOrderi << " to elementSetMaterial" << matOrderi << endl;
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abaqusInp << "*Elset, elset=elementSetMaterial" << matOrderi << endl;
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forAll(materialsOrdered[matOrderi], celli)
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{
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abaqusInp << (materialsOrdered[matOrderi][celli]+1);
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if(celli != materialsOrdered[matOrderi].size()-1)
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{
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abaqusInp << "," << endl;
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}
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else
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{
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abaqusInp << endl;
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}
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}
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}
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}
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else
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{
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Info << "No materials file present so no material element sets will be written"
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<< endl << endl;
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}
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Info << endl;
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//----------------------------------------------------------------------//
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//- Writing surfaces for each patch
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//----------------------------------------------------------------------//
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Info << "Writing surfaces for each boundary patch" << endl;
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forAll(mesh.boundaryMesh(), patchi)
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{
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Info << "\tWriting cells on patch " << mesh.boundaryMesh()[patchi].name()
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<< " to surface" << mesh.boundaryMesh()[patchi].name() << endl;
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//- Surface name
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abaqusInp << "*Surface, type=ELEMENT, name=surface" << mesh.boundaryMesh()[patchi].name() << endl;
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//- the face is denoted by either s1, s2, s3, s4, s5 or s6
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//- so I have to find the exterior face of the element and
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//- the corresponding s number
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//- face convention
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//- face 1 is nodes 1 2 3 4
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//- face 2 is nodes 5 8 7 6
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//- face 3 is nodes 1 5 6 2
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//- face 4 is nodes 2 6 7 3
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//- face 5 is nodes 3 7 8 4
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//- face 6 is nodes 4 8 5 1
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//- So i will compare points on the face and
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labelListList abaqusFaceConvention(6, List<label>(4,-1));
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abaqusFaceConvention[0][0] = 1;
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abaqusFaceConvention[0][1] = 2;
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abaqusFaceConvention[0][2] = 3;
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abaqusFaceConvention[0][3] = 4;
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abaqusFaceConvention[1][0] = 5;
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abaqusFaceConvention[1][1] = 8;
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abaqusFaceConvention[1][2] = 7;
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abaqusFaceConvention[1][3] = 6;
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abaqusFaceConvention[2][0] = 1;
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abaqusFaceConvention[2][1] = 5;
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abaqusFaceConvention[2][2] = 6;
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abaqusFaceConvention[2][3] = 2;
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abaqusFaceConvention[3][0] = 2;
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abaqusFaceConvention[3][1] = 6;
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abaqusFaceConvention[3][2] = 7;
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abaqusFaceConvention[3][3] = 3;
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abaqusFaceConvention[4][0] = 3;
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abaqusFaceConvention[4][1] = 7;
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abaqusFaceConvention[4][2] = 8;
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abaqusFaceConvention[4][3] = 4;
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abaqusFaceConvention[5][0] = 4;
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abaqusFaceConvention[5][1] = 8;
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abaqusFaceConvention[5][2] = 5;
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abaqusFaceConvention[5][3] = 1;
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//- Element labels and the free face label
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forAll(mesh.boundaryMesh()[patchi], facei)
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{
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label globalCelli = mesh.boundaryMesh()[patchi].faceCells()[facei];
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abaqusInp << (globalCelli + 1) << ", ";
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//- compare this face's points with the abaqusCellPoints and see which points
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//- are used, then compared the points used to the faces above to see which
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//- face it is
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const labelList& facePoints = mesh.boundaryMesh()[patchi][facei];
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const labelList& thisCellAbaqusPoints = abaqusCellPoints[globalCelli];
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labelList thisFaceAbaqusPoints(4,-1);
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label pointsFound = 0;
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forAll(thisCellAbaqusPoints, pointi)
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{
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label cellPointi = thisCellAbaqusPoints[pointi];
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if(cellPointi == facePoints[0]+1)
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{
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pointsFound++;
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thisFaceAbaqusPoints[0] = pointi+1;
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}
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else if(cellPointi == facePoints[1]+1)
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{
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pointsFound++;
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thisFaceAbaqusPoints[1] = pointi+1;
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}
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else if(cellPointi == facePoints[2]+1)
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{
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pointsFound++;
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thisFaceAbaqusPoints[2] = pointi+1;
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}
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else if(cellPointi == facePoints[3]+1)
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{
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pointsFound++;
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thisFaceAbaqusPoints[3] = pointi+1;
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}
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}
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if(pointsFound != 4)
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{
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SeriousError << "Something is wrong while determing the surfaces from the patches"
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<< endl << exit(FatalError);
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}
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//- now thisFaceAbaqusPoints holds the points on the face so
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//- compare this face to face[1-6] to see which face it is.
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//- The points won't neccesarily be in the same order as faces[1-6]
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//- but will contain the same labels
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forAll(abaqusFaceConvention, abqfacei)
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{
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int pointsOnFace = 0;
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forAll(abaqusFaceConvention[abqfacei], pointi)
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{
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forAll(thisFaceAbaqusPoints, pi)
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{
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if(thisFaceAbaqusPoints[pi] == abaqusFaceConvention[abqfacei][pointi])
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{
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pointsOnFace++;
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}
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}
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}
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if(pointsOnFace == 4)
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{
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//Info << "found face!" << endl;
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abaqusInp << " s" << (abqfacei + 1) << endl;
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}
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}
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}
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}
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Info << endl;
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//----------------------------------------------------------------------//
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//- end part
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//----------------------------------------------------------------------//
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abaqusInp << "*End Part" << endl;
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Info << "Finished writing abaqusMesh.inp" << endl << endl;
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return(0);
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}
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// ************************************************************************* //
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