77 lines
2 KiB
C++
77 lines
2 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
|
|
| ========= | |
|
|
| \\ / F ield | foam-extend: Open Source CFD |
|
|
| \\ / O peration | Version: 3.0 |
|
|
| \\ / A nd | Web: http://www.extend-project.de |
|
|
| \\/ M anipulation | |
|
|
\*---------------------------------------------------------------------------*/
|
|
FoamFile
|
|
{
|
|
version 2.0;
|
|
format ascii;
|
|
class dictionary;
|
|
object extrudeProperties;
|
|
}
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
// Where to get surface from: either from surface ('surface') or
|
|
// from (flipped) patch of existing case ('patch')
|
|
constructFrom patch; //surface;
|
|
|
|
// If construct from (flipped) patch
|
|
sourceCase "$FOAM_RUN/icoFoam/cavity";
|
|
sourcePatch movingWall;
|
|
|
|
// Flip surface normals before usage.
|
|
flipNormals false;
|
|
|
|
// If construct from surface
|
|
surface "movingWall.sMesh";
|
|
|
|
|
|
// Do front and back need to be merged? Usually only makes sense for 360
|
|
// degree wedges.
|
|
mergeFaces true;
|
|
|
|
|
|
//- Linear extrusion in point-normal direction
|
|
//extrudeModel linearNormal;
|
|
|
|
//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
|
|
extrudeModel wedge;
|
|
|
|
//- Extrudes into sphere around (0 0 0)
|
|
//extrudeModel linearRadial;
|
|
|
|
//- Extrudes into sphere with grading according to pressure (atmospherics)
|
|
//extrudeModel sigmaRadial;
|
|
|
|
nLayers 20;
|
|
|
|
wedgeCoeffs
|
|
{
|
|
axisPt (0 0.1 0);
|
|
axis (-1 0 0);
|
|
angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
|
|
}
|
|
|
|
linearNormalCoeffs
|
|
{
|
|
thickness 0.05;
|
|
}
|
|
|
|
linearRadialCoeffs
|
|
{
|
|
R 0.1;
|
|
}
|
|
|
|
sigmaRadialCoeffs
|
|
{
|
|
RTbyg 1;
|
|
pRef 1;
|
|
pStrat 1;
|
|
}
|
|
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|