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foam-extend4.1-coherent-io/applications/utilities/parallelProcessing/decomposePar/domainDecomposition.H
2015-05-17 15:58:16 +02:00

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C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Class
Foam::domainDecomposition
Description
Automatic domain decomposition class for FOAM meshes
SourceFiles
domainDecomposition.C
\*---------------------------------------------------------------------------*/
#ifndef domainDecomposition_H
#define domainDecomposition_H
#include "fvMesh.H"
#include "labelList.H"
#include "SLList.H"
#include "PtrList.H"
#include "point.H"
#ifndef namespaceFoam
#define namespaceFoam
using namespace Foam;
#endif
/*---------------------------------------------------------------------------*\
Class domainDecomposition Declaration
\*---------------------------------------------------------------------------*/
class domainDecomposition
:
public fvMesh
{
// Private data
//- Mesh decomposition control dictionary
IOdictionary decompositionDict_;
//- Number of processors in decomposition
label nProcs_;
//- Is the decomposition data to be distributed for each processor
bool distributed_;
//- Processor label for each cell
labelList cellToProc_;
//- Labels of points for each processor
labelListList procPointAddressing_;
//- Labels of faces for each processor
// Note: Face turning index is stored as the sign on addressing
// Only the processor boundary faces are affected: if the sign of the
// index is negative, the processor face is the reverse of the
// original face. In order to do this properly, all face
// indices will be incremented by 1 and the decremented as
// necessary t avoid the problem of face number zero having no
// sign. HJ, 5/Dec/2001
labelListList procFaceAddressing_;
//- Number of internal faces for each processor
labelList nInternalProcFaces_;
//- Number of live faces for each processor
labelList nLiveProcFaces_;
//- Labels of cells for each processor
labelListList procCellAddressing_;
//- Original patch index for every processor patch
labelListList procBoundaryAddressing_;
//- Sizes for processor mesh patches
// Excludes inter-processor boundaries
labelListList procPatchSize_;
//- Start indices for processor patches
// Excludes inter-processor boundaries
labelListList procPatchStartIndex_;
//- Neighbour processor ID for inter-processor boundaries
labelListList procNeighbourProcessors_;
//- Sizes for inter-processor patches
labelListList procProcessorPatchSize_;
//- Start indices for inter-processor patches
labelListList procProcessorPatchStartIndex_;
//- List of globally shared point labels
labelList globallySharedPoints_;
//- Are there cyclic-parallel faces
bool cyclicParallel_;
// Private Member Functions
void distributeCells();
public:
// Constructors
//- Construct from IOobject
domainDecomposition(const IOobject& io);
// Destructor
~domainDecomposition();
// Member Functions
//- Number of processor in decomposition
label nProcs() const
{
return nProcs_;
}
//- Is the decomposition data to be distributed for each processor
bool distributed() const
{
return distributed_;
}
//- Decompose mesh. Optionally remove zero-sized patches.
void decomposeMesh(const bool filterEmptyPatches);
//- Write decomposition
bool writeDecomposition();
//- Cell-processor decomposition labels
const labelList& cellToProc() const
{
return cellToProc_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //