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foam-extend4.1-coherent-io/tutorials/incompressible/simpleFoam/mixingPlaneAxial/constant/polyMesh/blockMeshDict

269 lines
5.6 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 3.1 |
| \\ / A nd | Web: http://www.extend-project.de |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
//process this file using: m4 -P blockMeshDict.m4 > blockMeshDict
//m4 definitions -----------------------------
//Geometry -----------------------------------
// 2 planes levels
// Angle span for inner block
// Angle span for outer block
// Radial dimensions
// Mesh parameters
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 1;
vertices
(
//Plane A:
//Bottom of curved block
(0.499999999999998 0.86602540378444 0.0) // Vertex A0 = 0
(0.999999999999996 1.73205080756888 0.0) // Vertex A1 = 1
(-0.866025403784436 0.500000000000004 0.0) // Vertex A2 = 2
(-1.73205080756887 1.00000000000001 0.0) // Vertex A3 = 3
//Plane B:
//Top of curved block
(0.499999999999998 0.86602540378444 0.1) // Vertex B0 = 4
(0.999999999999996 1.73205080756888 0.1) // Vertex B1 = 5
(-0.866025403784436 0.500000000000004 0.1) // Vertex B2 = 6
(-1.73205080756887 1.00000000000001 0.1) // Vertex B3 = 7
//Plane A: Bottom of straight block
(1.99238939618349 0.174311485495316 0.0) // Vertex B4 = 8
(2.98858409427524 0.261467228242975 0.0) // Vertex B5 = 9
(1.50941916044554 1.31211805798101 0.0) // Vertex B6 = 10
(2.26412874066832 1.96817708697152 0.0) // Vertex B7 = 11
//Plane B: Top of straight block
(1.99238939618349 0.174311485495316 0.1) // Vertex C0 = 12
(2.98858409427524 0.261467228242975 0.1) // Vertex C1 = 13
(1.50941916044554 1.31211805798101 0.1) // Vertex C2 = 14
(2.26412874066832 1.96817708697152 0.1) // Vertex C3 = 15
);
blocks
(
hex ( 0 1 3 2 4 5 7 6 ) (25 17 1) simpleGrading (1 1 1.0)
hex ( 8 9 11 10 12 13 15 14 ) (25 27 1) simpleGrading (1 1 1.0)
);
edges
(
// --- PLANE A: Bottom of curved block
arc 0 2 (-0.25881904510252 0.965925826289069 0.0)
arc 1 3 (-0.517638090205039 1.93185165257814 0.0)
// --- PLANE B: Top of curved block
arc 4 6 (-0.25881904510252 0.965925826289069 0.1)
arc 5 7 (-0.517638090205039 1.93185165257814 0.1)
// --- PLANE A: Bottom of straight block
arc 8 10 (1.84100970690488 0.781462256978547 0.0)
arc 9 11 (2.76151456035732 1.17219338546782 0.0)
// --- PLANE B: Top of straight block
arc 12 14 (1.84100970690488 0.781462256978547 0.1)
arc 13 15 (2.76151456035732 1.17219338546782 0.1)
);
boundary
(
outflow
{
type patch;
faces
(
(9 11 15 13)
);
}
inflow
{
type patch;
faces
(
(0 4 6 2)
);
}
upstreamPerio1
{
type cyclicGgi;
shadowPatch upstreamPerio2;
zone upstreamPerio1Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle 36;
separationOffset (0 0 0);
faces
(
(8 9 13 12)
);
}
upstreamPerio2
{
type cyclicGgi;
shadowPatch upstreamPerio1;
zone upstreamPerio2Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle -36;
separationOffset (0 0 0);
faces
(
(10 14 15 11)
);
}
upstreamMixingPlanePatch
{
type mixingPlane;
shadowPatch downstreamMixingPlanePatch;
zone upstreamMixingPlaneZone;
ribbonPatch
{
discretisation bothPatches;
sweepAxis Theta;
stackAxis Z;
}
coordinateSystem
{
type cylindrical;
origin (0 0 0);
axis (0 0 1);
direction (1 1 0);
}
faces
(
(8 12 14 10)
);
}
downstreamMixingPlanePatch
{
type mixingPlane;
shadowPatch upstreamMixingPlanePatch;
zone downstreamMixingPlaneZone;
coordinateSystem
{
type cylindrical;
origin (0 0 0);
axis (0 0 1);
direction (1 1 0);
}
faces
(
(1 3 7 5)
);
}
downstreamWall
{
type symmetryPlane;
faces
(
(0 2 3 1)
(4 5 7 6)
);
}
upstreamWall
{
type symmetryPlane;
faces
(
(13 15 14 12)
(8 10 11 9)
);
}
downstreamPerio1
{
type cyclicGgi;
shadowPatch downstreamPerio2;
zone downstreamPerio1Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle 90;
separationOffset (0 0 0);
faces
(
(0 1 5 4)
);
}
downstreamPerio2
{
type cyclicGgi;
shadowPatch downstreamPerio1;
zone downstreamPerio2Zone;
bridgeOverlap false;
rotationAxis (0 0 1);
rotationAngle -90;
separationOffset (0 0 0);
faces
(
(2 6 7 3)
);
}
);
mergePatchPairs
(
);