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foam-extend4.1-coherent-io/applications/utilities/finiteArea/createFaMeshFromStl/createFaMeshFromStl.C

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2.6 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Application
Create a Finite Area mesh from an STL file
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "triSurface.H"
#include "foamTime.H"
#include "polyMesh.H"
#include "faCFD.H"
#include "IFstream.H"
#include "graph.H"
#include "Tuple2.H"
#include "matchPoints.H"
#include "standAlonePatch.H"
#include "fixedValueFaPatchFields.H"
#include "zeroGradientFaPatchFields.H"
#include "inletOutletFaPatchFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
argList::validArgs.append("STL mesh file");
argList args(argc, argv);
if (!args.check())
{
FatalError.exit();
}
fileName prefix(args.additionalArgs()[0]);
# include "createTime.H"
# include "makePolyMesh.H"
# include "makeFaMesh.H"
Info<< " done." << nl << endl;
Info<< nl << "Write mesh vtk files... ";
standAlonePatch::writeVTK
(
runTime.caseName() + "Mesh",
aMesh.patch().localFaces(),
aMesh.patch().localPoints()
);
standAlonePatch::writeVTKNormals
(
runTime.caseName() + "Normals",
aMesh.patch().localFaces(),
aMesh.patch().localPoints()
);
Info<< " done." << nl << endl;
Info<< "End\n" << endl;
return(0);
}
// ************************************************************************* //