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foam-extend4.1-coherent-io/tutorials/incompressible/icoDyMFoam/movingBlockRBF/RBFMotionFunction/RBFMotionFunctionObject.C
Henrik Rusche 67ab0b5abd Vanilla backport
- in FOAM library
updated containers
backported PackedBoolList, hashedWordList, nullObject, wordRe,
backported functions to
backported int32 support
backported tableReaders
backported Function1, TimeFunction1
backported dynamicCode (for codedBCs, ...) -- needs to be mapped out
advanced error macros (FatalIOErrorInFunction, ...) -- needs to be mapped out
backported IOobject::MUST_READ_IF_MODIFIED and added IOobject::READ_IF_PRESENT_IF_MODIFIED (only in FO)

- in postProcessing
backported IO FOs (partialWrite, removeRegisteredObject, writeDictionary, writeRegisteredObject)
backported field FOs (fieldCoordinateSystemTransform, fieldValues, nearWallFields, processorField, readFields, regionSizeDistribution, streamLine, wallBoundedStreamLine)
backported fvTools FOs (calcFvcDiv, calcFvcGrad, calcMag)
backported jobControl FOs (abortCalculation)
backported utilities FOs (ourantNo, Lambda2, Peclet, Q, codedFunctionObject, pressureTools, residuals, scalarTransport, setTimeStep, timeActivatedFileUpdate, turbulenceFields, vorticity, wallShearStress)
2018-02-16 15:07:55 +01:00

121 lines
3.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Author
Frank Bos, TU Delft. All rights reserved.
\*---------------------------------------------------------------------------*/
#include "RBFMotionFunctionObject.H"
#include "addToRunTimeSelectionTable.H"
#include "objectRegistry.H"
#include "foamTime.H"
#include "RBFMotionSolver.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(RBFMotionFunctionObject, 0);
addToRunTimeSelectionTable
(
functionObject,
RBFMotionFunctionObject,
dictionary
);
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::RBFMotionFunctionObject::RBFMotionFunctionObject
(
const word& name,
const Time& t,
const dictionary& dict
)
:
functionObject(name),
time_(t),
regionName_(polyMesh::defaultRegion),
rotationAmplitude_(readScalar(dict.lookup("rotationAmplitude"))),
rotationFrequency_(readScalar(dict.lookup("rotationFrequency"))),
translationAmplitude_(dict.lookup("translationAmplitude")),
translationFrequency_(dict.lookup("translationFrequency")),
initialRotationOrigin_(dict.lookup("initialRotationOrigin")),
statPoints_()
{
Info << "Creating RBFMotion function object" << endl;
}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
bool Foam::RBFMotionFunctionObject::start()
{
const polyMesh& mesh =
time_.lookupObject<polyMesh>(regionName_);
// Grab RBF motion solver
RBFMotionSolver& ms =
const_cast<RBFMotionSolver&>
(
mesh.lookupObject<RBFMotionSolver>("dynamicMeshDict")
);
statPoints_ = ms.movingPoints();
return true;
}
bool Foam::RBFMotionFunctionObject::execute(const bool forceWrite)
{
const polyMesh& mesh =
time_.lookupObject<polyMesh>(regionName_);
// Grab RBF motion solver
RBFMotionSolver& ms =
const_cast<RBFMotionSolver&>
(
mesh.lookupObject<RBFMotionSolver>("dynamicMeshDict")
);
# include "kinematicModel.H"
ms.setMotion(motion);
movePoints(ms.newPoints());
return true;
}
bool Foam::RBFMotionFunctionObject::read(const dictionary& dict)
{
return false;
}
// ************************************************************************* //