298 lines
9.9 KiB
C++
298 lines
9.9 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.1
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Description
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Construct a cell shape from face information
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\*---------------------------------------------------------------------------*/
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#include "cellShapeRecognition.H"
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#include "labelList.H"
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#include "boolList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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cellShape create3DCellShape
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(
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const label cellIndex,
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const labelList& faceLabels,
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const faceList& faces,
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const labelList& owner,
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const labelList& neighbour,
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const label fluentCellModelID
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)
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{
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// List of pointers to shape models for 3-D shape recognition
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static List<const cellModel*> fluentCellModelLookup
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(
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7,
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reinterpret_cast<const cellModel*>(0)
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);
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fluentCellModelLookup[2] = cellModeller::lookup("tet");
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fluentCellModelLookup[4] = cellModeller::lookup("hex");
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fluentCellModelLookup[5] = cellModeller::lookup("pyr");
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fluentCellModelLookup[6] = cellModeller::lookup("prism");
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static label faceMatchingOrder[7][6] =
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{
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{-1, -1, -1, -1, -1, -1},
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{-1, -1, -1, -1, -1, -1},
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{ 0, 1, 2, 3, -1, -1}, // tet
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{-1, -1, -1, -1, -1, -1},
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{ 0, 2, 4, 3, 5, 1}, // hex
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{ 0, 1, 2, 3, 4, -1}, // pyr
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{ 0, 2, 3, 4, 1, -1}, // prism
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};
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const cellModel& curModel = *fluentCellModelLookup[fluentCellModelID];
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// Checking
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if (faceLabels.size() != curModel.nFaces())
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{
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FatalErrorIn
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(
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"create3DCellShape(const label cellIndex, "
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"const labelList& faceLabels, const labelListList& faces, "
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"const labelList& owner, const labelList& neighbour, "
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"const label fluentCellModelID)"
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) << "Number of face labels not equal to"
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<< "number of face in the model. "
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<< "Number of face labels: " << faceLabels.size()
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<< " number of faces in model: " << curModel.nFaces()
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<< abort(FatalError);
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}
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// make a list of outward-pointing faces
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labelListList localFaces(faceLabels.size());
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forAll (faceLabels, faceI)
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{
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const label curFaceLabel = faceLabels[faceI];
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const labelList& curFace = faces[curFaceLabel];
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if (owner[curFaceLabel] == cellIndex)
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{
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localFaces[faceI] = curFace;
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}
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else if (neighbour[curFaceLabel] == cellIndex)
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{
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// Reverse the face
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localFaces[faceI].setSize(curFace.size());
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forAllReverse(curFace, i)
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{
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localFaces[faceI][curFace.size() - i - 1] =
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curFace[i];
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}
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}
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else
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{
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FatalErrorIn
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(
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"create3DCellShape(const label cellIndex, "
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"const labelList& faceLabels, const labelListList& faces, "
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"const labelList& owner, const labelList& neighbour, "
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"const label fluentCellModelID)"
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) << "face " << curFaceLabel
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<< " does not belong to cell " << cellIndex
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<< ". Face owner: " << owner[curFaceLabel] << " neighbour: "
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<< neighbour[curFaceLabel]
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<< abort(FatalError);
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}
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}
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// Algorithm:
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// Make an empty list of pointLabels and initialise it with -1. Pick the
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// first face from modelFaces and look through the faces to find one with
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// the same number of labels. Insert face by copying its labels into
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// pointLabels. Mark the face as used. Loop through all model faces.
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// For each model face loop through faces. If the face is unused and the
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// numbers of labels fit, try to match the face onto the point labels. If
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// at least one edge is matched, insert the face into pointLabels. If at
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// any stage the matching algorithm reaches the end of faces, the matching
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// algorithm has failed. Once all the faces are matched, the list of
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// pointLabels defines the model.
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// Make a list of empty pointLabels
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labelList pointLabels(curModel.nPoints(), -1);
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// Follow the used mesh faces
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boolList meshFaceUsed(localFaces.size(), false);
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// Get the raw model faces
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const faceList& modelFaces = curModel.modelFaces();
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// Insert the first face into the list
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const labelList& firstModelFace =
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modelFaces[faceMatchingOrder[fluentCellModelID][0]];
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bool found = false;
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forAll (localFaces, meshFaceI)
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{
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if (localFaces[meshFaceI].size() == firstModelFace.size())
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{
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// Match. Insert points into the pointLabels
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found = true;
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const labelList& curMeshFace = localFaces[meshFaceI];
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meshFaceUsed[meshFaceI] = true;
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forAll (curMeshFace, pointI)
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{
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pointLabels[firstModelFace[pointI]] = curMeshFace[pointI];
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}
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break;
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}
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}
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if (!found)
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{
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FatalErrorIn
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(
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"create3DCellShape(const label cellIndex, "
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"const labelList& faceLabels, const labelListList& faces, "
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"const labelList& owner, const labelList& neighbour, "
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"const label fluentCellModelID)"
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) << "Cannot find match for first face. "
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<< "cell model: " << curModel.name() << " first model face: "
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<< firstModelFace << " Mesh faces: " << localFaces
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<< abort(FatalError);
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}
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for (label modelFaceI = 1; modelFaceI < modelFaces.size(); modelFaceI++)
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{
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// get the next model face
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const labelList& curModelFace =
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modelFaces
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[faceMatchingOrder[fluentCellModelID][modelFaceI]];
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found = false;
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// Loop through mesh faces until a match is found
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forAll (localFaces, meshFaceI)
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{
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if
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(
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!meshFaceUsed[meshFaceI]
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&& localFaces[meshFaceI].size() == curModelFace.size()
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)
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{
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// A possible match. A mesh face will be rotated, so make a copy
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labelList meshFaceLabels = localFaces[meshFaceI];
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for
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(
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label rotation = 0;
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rotation < meshFaceLabels.size();
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rotation++
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)
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{
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// try matching the face
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label nMatchedLabels = 0;
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forAll (meshFaceLabels, pointI)
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{
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if
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(
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pointLabels[curModelFace[pointI]]
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== meshFaceLabels[pointI]
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)
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{
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nMatchedLabels++;
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}
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}
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if (nMatchedLabels >= 2)
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{
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// match!
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found = true;
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}
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if (found)
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{
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// match found. Insert mesh face
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forAll (meshFaceLabels, pointI)
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{
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pointLabels[curModelFace[pointI]] =
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meshFaceLabels[pointI];
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}
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meshFaceUsed[meshFaceI] = true;
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break;
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}
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else
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{
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// No match found. Rotate face
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label firstLabel = meshFaceLabels[0];
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for (label i = 1; i < meshFaceLabels.size(); i++)
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{
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meshFaceLabels[i - 1] = meshFaceLabels[i];
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}
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meshFaceLabels[meshFaceLabels.size() - 1] = firstLabel;
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}
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}
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if (found) break;
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}
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}
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if (!found)
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{
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// A model face is not matched. Shape detection failed
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FatalErrorIn
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(
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"create3DCellShape(const label cellIndex, "
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"const labelList& faceLabels, const labelListList& faces, "
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"const labelList& owner, const labelList& neighbour, "
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"const label fluentCellModelID)"
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) << "Cannot find match for face "
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<< modelFaceI
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<< ".\nModel: " << curModel.name() << " model face: "
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<< curModelFace << " Mesh faces: " << localFaces
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<< "Matched points: " << pointLabels
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<< abort(FatalError);
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}
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}
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return cellShape(curModel, pointLabels);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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