107 lines
3 KiB
C++
107 lines
3 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | foam-extend: Open Source CFD
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\\ / O peration | Version: 4.0
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\\ / A nd | Web: http://www.foam-extend.org
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\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
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License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::extrude2DMesh
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Description
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Given 2D mesh insert all the topology changes to extrude. Does not work
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in parallel
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SourceFiles
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extrude2DMesh.C
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\*---------------------------------------------------------------------------*/
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#ifndef extrude2DMesh_H
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#define extrude2DMesh_H
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#include "label.H"
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#include "scalar.H"
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#include "typeInfo.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of classes
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class polyMesh;
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class directTopoChange;
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class mapPolyMesh;
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class mapDistributePolyMesh;
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/*---------------------------------------------------------------------------*\
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Class extrude2DMesh Declaration
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\*---------------------------------------------------------------------------*/
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class extrude2DMesh
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{
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// Private data
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//- Reference to 2D mesh
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const polyMesh& mesh_;
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public:
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//- Runtime type information
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ClassName("extrude2DMesh");
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// Constructors
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//- Construct from mesh
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extrude2DMesh(const polyMesh&);
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// Member Functions
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//- Play commands into directTopoChange to extrude mesh.
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void setRefinement
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(
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const direction extrudeDir,
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const scalar thickness,
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const label frontPatchI,
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directTopoChange&
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) const;
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//- Force recalculation of locally stored data on topological change
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void updateMesh(const mapPolyMesh&)
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{}
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//- Force recalculation of locally stored data for mesh distribution
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void distribute(const mapDistributePolyMesh&)
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{}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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