362 lines
11 KiB
C++
362 lines
11 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright held by original author
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM; if not, write to the Free Software Foundation,
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Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Class
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Foam::face
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Description
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A face is a list of labels corresponding to mesh vertices.
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SourceFiles
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faceI.H
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face.C
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faceIntersection.C
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faceContactSphere.C
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faceAreaInContact.C
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\*---------------------------------------------------------------------------*/
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#ifndef face_H
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#define face_H
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#include "pointField.H"
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#include "labelList.H"
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#include "edgeList.H"
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#include "vectorField.H"
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#include "faceListFwd.H"
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#include "intersection.H"
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#include "pointHit.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// Forward declaration of friend functions and operators
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class face;
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class triFace;
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template<class T, unsigned SizeInc, unsigned SizeMult, unsigned SizeDiv>
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class DynamicList;
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inline bool operator==(const face& a, const face& b);
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inline bool operator!=(const face& a, const face& b);
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inline Istream& operator>>(Istream&, face&);
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/*---------------------------------------------------------------------------*\
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Class face Declaration
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\*---------------------------------------------------------------------------*/
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class face
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:
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public labelList
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{
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// Private Member Functions
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//- Edge to the right of face vertex i
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inline label right(const label i) const;
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//- Edge to the left of face vertex i
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inline label left(const label i) const;
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//- Construct list of edge vectors for face
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tmp<vectorField> calcEdges
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(
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const pointField& points
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) const;
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//- Cos between neighbouring edges
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scalar edgeCos
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(
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const vectorField& edges,
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const label index
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) const;
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//- Find index of largest internal angle on face
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label mostConcaveAngle
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(
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const pointField& points,
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const vectorField& edges,
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scalar& edgeCos
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) const;
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//- Enumeration listing the modes for split()
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enum splitMode
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{
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COUNTTRIANGLE, // count if split into triangles
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COUNTQUAD, // count if split into triangles&quads
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SPLITTRIANGLE, // split into triangles
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SPLITQUAD // split into triangles&quads
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};
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//- Split face into triangles or triangles&quads.
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// Stores results quadFaces[quadI], triFaces[triI]
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// Returns number of new faces created
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label split
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(
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const splitMode mode,
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const pointField& points,
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label& triI,
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label& quadI,
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faceList& triFaces,
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faceList& quadFaces
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) const;
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public:
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// Static data members
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static const char* const typeName;
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// Constructors
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//- Construct null
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inline face();
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//- Construct given size
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explicit inline face(label);
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//- Construct from list of labels
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explicit inline face(const UList<label>&);
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//- Construct from list of labels
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explicit inline face(const labelList&);
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//- Construct by transferring the parameter contents
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explicit inline face(const Xfer<labelList>&);
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//- Copy construct from triFace
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face(const triFace&);
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//- Construct from Istream
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inline face(Istream&);
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// Member Functions
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//- Collapse face by removing duplicate point labels
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// return the collapsed size
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label collapse();
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//- Return the points corresponding to this face
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inline pointField points(const pointField& meshPoints) const;
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//- Centre point of face
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point centre(const pointField&) const;
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//- Calculate average value at centroid of face
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template<class Type>
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Type average(const pointField&, const Field<Type>&) const;
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//- Scalar magnitude
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inline scalar mag(const pointField&) const;
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//- Vector normal; magnitude is equal to area of face
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vector normal(const pointField&) const;
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//- Return face with reverse direction
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face reverseFace() const;
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//- Navigation through face vertices
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//- Which vertex on face (face index given a global index)
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label which(const label globalIndex) const;
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//- Next vertex on face
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inline label nextLabel(const label i) const;
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//- Previous vertex on face
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inline label prevLabel(const label i) const;
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//- Return the volume swept out by the face when its points move
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scalar sweptVol
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const pointField& oldPoints,
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const pointField& newPoints
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) const;
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//- Return potential intersection with face with a ray starting
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// at p, direction n (does not need to be normalized)
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// Does face-center decomposition and returns triangle intersection
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// point closest to p. Face-center is calculated from point average.
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// For a hit, the distance is signed. Positive number
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// represents the point in front of triangle
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// In case of miss the point is the nearest point on the face
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// and the distance is the distance between the intersection point
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// and the original point.
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// The half-ray or full-ray intersection and the contact
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// sphere adjustment of the projection vector is set by the
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// intersection parameters
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pointHit ray
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(
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const point& p,
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const vector& n,
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const pointField& meshPoints,
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const intersection::algorithm alg = intersection::FULL_RAY,
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const intersection::direction dir = intersection::VECTOR
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) const;
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//- Fast intersection with a ray.
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// For a hit, the pointHit.distance() is the line parameter t :
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// intersection=p+t*q. Only defined for FULL_RAY or
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// HALF_RAY.
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pointHit fastIntersection
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(
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const point& p,
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const vector& q,
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const point& ctr,
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const pointField& meshPoints,
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const intersection::algorithm alg,
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const scalar tol = 0.0
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) const;
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//- Return nearest point to face
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pointHit nearestPoint
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const point& p,
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const pointField& meshPoints
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) const;
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//- Return contact sphere diameter
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scalar contactSphereDiameter
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const point& p,
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const vector& n,
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const pointField& meshPoints
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) const;
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//- Return area in contact, given the displacement in vertices
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scalar areaInContact
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(
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const pointField& points,
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const scalarField& v
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) const;
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//- Return number of edges
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inline label nEdges() const;
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//- Return edges in face point ordering, i.e. edges()[0] is edge
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// between [0] and [1]
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edgeList edges() const;
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//- Return n-th face edge
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inline edge faceEdge(const label n) const;
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//- Return the edge direction on the face
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// - 0: edge not found on the face
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// - +1: forward (counter-clockwise) on the face
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// - -1: reverse (clockwise) on the face
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int edgeDirection(const edge&) const;
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// Face splitting utilities
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//- Number of triangles after splitting
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inline label nTriangles() const;
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//- Number of triangles after splitting
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label nTriangles(const pointField& points) const;
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//- Split into triangles using existing points.
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// Result in triFaces[triI..triI+nTri].
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// Splits intelligently to maximize triangle quality.
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// Returns number of faces created.
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label triangles
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const pointField& points,
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label& triI,
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faceList& triFaces
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) const;
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//- Split into triangles using existing points.
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// Append to DynamicList.
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// Returns number of faces created.
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template<unsigned SizeInc, unsigned SizeMult, unsigned SizeDiv>
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label triangles
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const pointField& points,
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DynamicList<face, SizeInc, SizeMult, SizeDiv>& triFaces
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) const;
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//- Number of triangles and quads after splitting
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// Returns the sum of both
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label nTrianglesQuads
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const pointField& points,
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label& nTris,
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label& nQuads
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) const;
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//- Split into triangles and quads.
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// Results in triFaces (starting at triI) and quadFaces
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// (starting at quadI).
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// Returns number of new faces created.
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label trianglesQuads
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(
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const pointField& points,
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label& triI,
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label& quadI,
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faceList& triFaces,
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faceList& quadFaces
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) const;
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//- compare faces
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// 0: different
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// +1: identical
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// -1: same face, but different orientation
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static int compare(const face&, const face&);
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// Friend Operators
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friend bool operator==(const face& a, const face& b);
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friend bool operator!=(const face& a, const face& b);
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// Istream Operator
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friend Istream& operator>>(Istream&, face&);
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "faceI.H"
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#ifdef NoRepository
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# include "faceTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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