This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/plot3dToFoam/hexBlock.H
2015-05-17 15:58:16 +02:00

166 lines
4.4 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
\*---------------------------------------------------------------------------*/
#ifndef hexBlock_H
#define hexBlock_H
#include "labelList.H"
#include "pointField.H"
#include "faceList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class hexBlock Declaration
\*---------------------------------------------------------------------------*/
class hexBlock
{
// Private data
//- Handedness of the block
enum handed
{
noPoints,
right,
left
};
//- Number of point in each direction
label xDim_;
label yDim_;
label zDim_;
//- Handedness of the block
handed blockHandedness_;
//- List of points
pointField points_;
// Private Member Functions
//- Disallow default bitwise copy construct
hexBlock(const hexBlock&);
//- Disallow default bitwise assignment
void operator=(const hexBlock&);
//- Vertex addressing inside the block
inline label vtxLabel(label i, label j, label k) const;
//- Calculate handedness of block
void setHandedness();
public:
// Constructors
//- Construct from components
hexBlock
(
const label nx,
const label ny,
const label nz
);
// Member Functions
//- Number of points
label xDim() const
{
return xDim_;
}
label yDim() const
{
return yDim_;
}
label zDim() const
{
return zDim_;
}
label nBlockPoints() const
{
return (xDim_ + 1)*(yDim_ + 1)*(zDim_ + 1);
}
label nBlockCells() const
{
return xDim_*yDim_*zDim_;
}
//- Return block points
const pointField& points() const
{
if (blockHandedness_ == noPoints)
{
FatalErrorIn("hexBlock::points() const")
<< "points not read in yet"
<< abort(FatalError);
}
return points_;
}
//- Return block cells
labelListList blockCells() const;
//- Return block patch faces given direction and range limits
// From the cfx manual: direction
// 0 = solid (3-D patch),
// 1 = high i, 2 = high j, 3 = high k
// 4 = low i, 5 = low j, 6 = low k
faceList patchFaces(label direc, const labelList& range) const;
//- Read block points either with or without blanking after every block.
// If twoDThickness > 0 reads (half) the points and extrudes the
// points in z direction.
void readPoints
(
const bool readBlank,
const scalar twoDThicknes,
Istream&
);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //