This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/netgenNeutralToFoam/netgenNeutralToFoam.C
2018-06-01 18:11:37 +02:00

328 lines
8.9 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Description
Converts neutral file format as written by Netgen v4.4.
Example:
9
1.000000 1.000000 1.000000
0.000000 1.000000 1.000000
0.000000 0.000000 1.000000
1.000000 0.000000 1.000000
0.000000 1.000000 0.000000
1.000000 1.000000 0.000000
1.000000 0.000000 0.000000
0.000000 0.000000 0.000000
0.500000 0.500000 0.500000
12
1 7 8 9 3
1 5 9 6 8
1 5 9 2 1
1 4 9 7 6
1 7 8 6 9
1 4 6 1 9
1 5 9 8 2
1 4 1 2 9
1 1 6 5 9
1 2 3 4 9
1 8 9 3 2
1 4 9 3 7
12
1 1 2 4
1 3 4 2
2 5 6 8
2 7 8 6
3 1 4 6
3 7 6 4
5 2 1 5
5 6 5 1
5 3 2 8
5 5 8 2
6 4 3 7
6 8 7 3
NOTE:
- reverse order of boundary faces using geometric test.
(not very space efficient)
- order of tet vertices only tested on one file.
- all patch/cell/vertex numbers offset by one.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "objectRegistry.H"
#include "foamTime.H"
#include "polyMesh.H"
#include "IFstream.H"
#include "polyPatch.H"
#include "cellModeller.H"
#include "triFace.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
argList::validArgs.append("Neutral file");
# include "setRootCase.H"
# include "createTime.H"
fileName neuFile(args.additionalArgs()[0]);
IFstream str(neuFile);
//
// Read nodes.
//
label nNodes(readLabel(str));
Info<< "nNodes:" << nNodes << endl;
pointField points(nNodes);
forAll(points, pointI)
{
scalar x,y,z;
str >> x >> y >> z;
points[pointI] = point(x, y, z);
}
label nTets(readLabel(str));
Info<< "nTets:" << nTets << endl;
const cellModel& tet = *(cellModeller::lookup("tet"));
cellShapeList cells(nTets);
labelList tetPoints(4);
forAll(cells, cellI)
{
label domain(readLabel(str));
if (domain != 1)
{
WarningIn(args.executable())
<< "Cannot handle multiple domains"
<< nl << "Ignoring domain " << domain << " setting on line "
<< str.lineNumber() << endl;
}
tetPoints[1] = readLabel(str) - 1;
tetPoints[0] = readLabel(str) - 1;
tetPoints[2] = readLabel(str) - 1;
tetPoints[3] = readLabel(str) - 1;
cells[cellI] = cellShape(tet, tetPoints);
}
label nFaces(readLabel(str));
Info<< "nFaces:" << nFaces << endl;
// Unsorted boundary faces
faceList boundaryFaces(nFaces);
// For each boundary faces the Foam patchID
labelList boundaryPatch(nFaces, -1);
// Max patch.
label maxPatch = 0;
// Boundary faces as three vertices
HashTable<label, triFace, Hash<triFace> > vertsToBoundary(nFaces);
forAll(boundaryFaces, faceI)
{
label patchI(readLabel(str));
if (patchI < 0)
{
FatalErrorIn(args.executable())
<< "Invalid boundary region number " << patchI
<< " on line " << str.lineNumber()
<< exit(FatalError);
}
maxPatch = max(maxPatch, patchI);
triFace tri(readLabel(str)-1, readLabel(str)-1, readLabel(str)-1);
// Store boundary face as is for now. Later on reverse it.
boundaryFaces[faceI].setSize(3);
boundaryFaces[faceI][0] = tri[0];
boundaryFaces[faceI][1] = tri[1];
boundaryFaces[faceI][2] = tri[2];
boundaryPatch[faceI] = patchI;
vertsToBoundary.insert(tri, faceI);
}
label nPatches = maxPatch + 1;
// Use hash of points to get owner cell and orient the boundary face.
// For storage reasons I store the triangles and loop over the cells instead
// of the other way around (store cells and loop over triangles) though
// that would be faster.
forAll(cells, cellI)
{
const cellShape& cll = cells[cellI];
// Get the four (outwards pointing) faces of the cell
faceList tris(cll.faces());
forAll(tris, i)
{
const face& f = tris[i];
// Is there any boundary face with same vertices?
// (uses commutative hash)
HashTable<label, triFace, Hash<triFace> >::iterator iter =
vertsToBoundary.find(triFace(f[0], f[1], f[2]));
if (iter != vertsToBoundary.end())
{
label faceI = iter();
const triFace& tri = iter.key();
// Determine orientation of tri v.s. cell centre.
point cc(cll.centre(points));
point fc(tri.centre(points));
vector fn(tri.normal(points));
if (((fc - cc) & fn) < 0)
{
// Boundary face points inwards. Flip.
boundaryFaces[faceI] = boundaryFaces[faceI].reverseFace();
}
// Done this face so erase from hash
vertsToBoundary.erase(iter);
}
}
}
if (vertsToBoundary.size())
{
// Didn't find cells connected to boundary faces.
WarningIn(args.executable())
<< "There are boundary faces without attached cells."
<< "Boundary faces (as triFaces):" << vertsToBoundary.toc()
<< endl;
}
// Storage for boundary faces sorted into patches
faceListList patchFaces(nPatches);
wordList patchNames(nPatches);
forAll(patchNames, patchI)
{
patchNames[patchI] = word("patch") + name(patchI);
}
wordList patchTypes(nPatches, polyPatch::typeName);
word defaultFacesName = "defaultFaces";
word defaultFacesType = polyPatch::typeName;
wordList patchPhysicalTypes(nPatches, polyPatch::typeName);
{
// Sort boundaryFaces by patch.
List<DynamicList<face> > allPatchFaces(nPatches);
forAll(boundaryPatch, faceI)
{
label patchI = boundaryPatch[faceI];
allPatchFaces[patchI].append(boundaryFaces[faceI]);
}
Info<< "Patches:" << nl
<< "\tNeutral Boundary\tPatch name\tSize" << nl
<< "\t----------------\t----------\t----" << endl;
forAll(allPatchFaces, patchI)
{
Info<< '\t' << patchI << "\t\t\t"
<< patchNames[patchI] << "\t\t"
<< allPatchFaces[patchI].size() << endl;
patchFaces[patchI].transfer(allPatchFaces[patchI]);
}
Info<< endl;
}
polyMesh mesh
(
IOobject
(
polyMesh::defaultRegion,
runTime.constant(),
runTime
),
xferMove(points),
cells,
patchFaces,
patchNames,
patchTypes,
defaultFacesName,
defaultFacesType,
patchPhysicalTypes
);
Info<< "Writing mesh to " << runTime.constant() << endl << endl;
mesh.write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //