/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Class Foam::MeshObject Description Templated abstract base-class for dynamic mesh objects used to automate their allocation to the mesh database and the mesh-modifier event-loop. SourceFiles MeshObject.C \*---------------------------------------------------------------------------*/ #ifndef MeshObject_H #define MeshObject_H #include "meshObjectBase.H" #include "regIOobject.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class MeshObject Declaration \*---------------------------------------------------------------------------*/ template class MeshObject : public meshObjectBase, public regIOobject { protected: // Reference to Mesh const Mesh& mesh_; public: // Constructors explicit MeshObject(const Mesh& mesh); static const Type& New(const Mesh& mesh); template static const Type& New ( const Mesh& mesh, const Data1& d ); template static const Type& New ( const Mesh& mesh, const Data1&, const Data2& ); template static const Type& New ( const Mesh& mesh, const Data1&, const Data2&, const Data3& ); template static const Type& New ( const Mesh& mesh, const Data1&, const Data2&, const Data3&, const Data4& ); // Destructors virtual ~MeshObject(); static bool Delete(const Mesh& mesh); // Member Functions //- Return mesh reference const Mesh& mesh() const { return mesh_; } virtual bool writeData(Foam::Ostream&) const { return true; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository # include "MeshObject.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //