/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description \*---------------------------------------------------------------------------*/ #include "writeFaceSet.H" #include "OFstream.H" #include "writeFuns.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * Global Functions * * * * * * * * * * * * * // void writeFaceSet ( const bool binary, const vtkMesh& vMesh, const faceSet& set, const fileName& fileName ) { const faceList& faces = vMesh.faces(); std::ofstream pStream(fileName.c_str()); pStream << "# vtk DataFile Version 2.0" << std::endl << set.name() << std::endl; if (binary) { pStream << "BINARY" << std::endl; } else { pStream << "ASCII" << std::endl; } pStream << "DATASET POLYDATA" << std::endl; //------------------------------------------------------------------ // // Write topology // //------------------------------------------------------------------ // Construct primitivePatch of faces in faceSet. faceList setFaces(set.size()); labelList setFaceLabels(set.size()); label setFaceI = 0; for ( faceSet::const_iterator iter = set.begin(); iter != set.end(); ++iter ) { setFaceLabels[setFaceI] = iter.key(); setFaces[setFaceI] = faces[iter.key()]; setFaceI++; } primitiveFacePatch fp(setFaces, vMesh.points()); // Write points and faces as polygons pStream << "POINTS " << fp.nPoints() << " float" << std::endl; DynamicList ptField(3*fp.nPoints()); writeFuns::insert(fp.localPoints(), ptField); writeFuns::write(pStream, binary, ptField); label nFaceVerts = 0; const faceList& lf = fp.localFaces(); forAll(lf, faceI) { nFaceVerts += lf[faceI].size() + 1; } pStream << "POLYGONS " << fp.size() << ' ' << nFaceVerts << std::endl; DynamicList