/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . \*---------------------------------------------------------------------------*/ #include "mergePolyMesh.H" #include "Time.H" #include "directTopoChange.H" #include "mapPolyMesh.H" #include "polyAddPoint.H" #include "polyAddCell.H" #include "polyAddFace.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // defineTypeNameAndDebug(Foam::mergePolyMesh, 1); // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p) { // Find the patch name on the list. If the patch is already there // and patch types match, return index const word& pType = p.type(); const word& pName = p.name(); bool nameFound = false; forAll (patchNames_, patchI) { if (patchNames_[patchI] == pName) { if (patchTypes_[patchI] == pType) { // Found name and types match return patchI; } else { // Found the name, but type is different nameFound = true; } } } // Patch not found. Append to the list patchTypes_.append(pType); if (nameFound) { // Duplicate name is not allowed. Create a composite name from the // patch name and case name const word& caseName = p.boundaryMesh().mesh().time().caseName(); patchNames_.append(pName + "_" + caseName); Info<< "label patchIndex(const polyPatch& p) : " << "Patch " << p.index() << " named " << pName << " in mesh " << caseName << " already exists, but patch types " << " do not match.\nCreating a composite name as " << patchNames_[patchNames_.size() - 1] << endl; } else { patchNames_.append(pName); } return patchNames_.size() - 1; } Foam::label Foam::mergePolyMesh::zoneIndex ( DynamicList& names, const word& curName ) { forAll (names, zoneI) { if (names[zoneI] == curName) { return zoneI; } } // Not found. Add new name to the list names.append(curName); return names.size() - 1; } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::mergePolyMesh::mergePolyMesh(const IOobject& io) : polyMesh(io), meshMod_(*this), patchTypes_(2*boundaryMesh().size()), patchNames_(2*boundaryMesh().size()), pointZoneNames_(), faceZoneNames_(), cellZoneNames_(), pointZones_(), faceZones_(), faceZoneFlips_(), cellZones_() { // Insert the original patches into the list wordList curPatchTypes = boundaryMesh().types(); wordList curPatchNames = boundaryMesh().names(); forAll (curPatchTypes, patchI) { patchTypes_.append(curPatchTypes[patchI]); patchNames_.append(curPatchNames[patchI]); } // Insert point, face and cell zones into the list // Point zones wordList curPointZoneNames = pointZones().names(); if (curPointZoneNames.size()) { pointZoneNames_.setCapacity(2*curPointZoneNames.size()); } forAll (curPointZoneNames, zoneI) { pointZoneNames_.append(curPointZoneNames[zoneI]); } const pointField& p = points(); const pointZoneMesh& pz = pointZones(); forAll(p, pointI) { pointZones_.append(pz.whichZone(pointI)); } // Face zones wordList curFaceZoneNames = faceZones().names(); if (curFaceZoneNames.size()) { faceZoneNames_.setCapacity(2*curFaceZoneNames.size()); } forAll (curFaceZoneNames, zoneI) { faceZoneNames_.append(curFaceZoneNames[zoneI]); } const faceList& f = faces(); const faceZoneMesh& fz = faceZones(); forAll(f, faceI) { label zoneID = fz.whichZone(faceI); faceZones_.append(zoneID); if(zoneID > -1) faceZoneFlips_.append(fz[zoneID].flipMap()[faceI]); else faceZoneFlips_.append(false); } faceZones_.shrink(); faceZoneFlips_.shrink(); // Cell zones wordList curCellZoneNames = cellZones().names(); if (curCellZoneNames.size()) { cellZoneNames_.setCapacity(2*curCellZoneNames.size()); } forAll (curCellZoneNames, zoneI) { cellZoneNames_.append(curCellZoneNames[zoneI]); } const cellList& c = cells(); const cellZoneMesh& cz = cellZones(); forAll(c, cellI) { cellZones_.append(cz.whichZone(cellI)); } cellZones_.shrink(); } // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::mergePolyMesh::addMesh(const polyMesh& m) { // Add all the points, faces and cells of the new mesh // Add points label zoneID = -1; const pointField& p = m.points(); labelList renumberPoints(p.size()); const pointZoneMesh& pz = m.pointZones(); labelList pointZoneIndices(pz.size()); forAll (pz, zoneI) { pointZoneIndices[zoneI] = zoneIndex(pointZoneNames_, pz[zoneI].name()); } forAll (p, pointI) { // Grab zone ID. If a point is not in a zone, it will return -1 zoneID = pz.whichZone(pointI); if (zoneID > -1) { // Translate zone ID into the new index zoneID = pointZoneIndices[zoneID]; } renumberPoints[pointI] = meshMod_.setAction ( polyAddPoint ( p[pointI], // Point to add -1, // Master point (straight addition) zoneID, // Zone for point pointI < m.nPoints() // Is in cell? ) ); pointZones_.append(zoneID); } // Add cells const cellList& c = m.cells(); labelList renumberCells(c.size()); const cellZoneMesh& cz = m.cellZones(); labelList cellZoneIndices(cz.size()); forAll (cz, zoneI) { cellZoneIndices[zoneI] = zoneIndex(cellZoneNames_, cz[zoneI].name()); } forAll (c, cellI) { // Grab zone ID. If a cell is not in a zone, it will return -1 zoneID = cz.whichZone(cellI); if (zoneID > -1) { // Translate zone ID into the new index zoneID = cellZoneIndices[zoneID]; } renumberCells[cellI] = meshMod_.setAction ( polyAddCell ( -1, // Master point -1, // Master edge -1, // Master face -1, // Master cell zoneID // Zone for cell ) ); cellZones_.append(zoneID); } // Add faces const polyBoundaryMesh& bm = m.boundaryMesh(); // Gather the patch indices labelList patchIndices(bm.size()); forAll (patchIndices, patchI) { patchIndices[patchI] = patchIndex(bm[patchI]); } // Temporary: update number of allowable patches. This should be // determined at the top - before adding anything. meshMod_.setNumPatches(patchNames_.size()); const faceZoneMesh& fz = m.faceZones(); labelList faceZoneIndices(fz.size()); forAll (fz, zoneI) { faceZoneIndices[zoneI] = zoneIndex(faceZoneNames_, fz[zoneI].name()); } const faceList& f = m.faces(); labelList renumberFaces(f.size()); const labelList& own = m.faceOwner(); const labelList& nei = m.faceNeighbour(); label newOwn, newNei, newPatch, newZone; bool newZoneFlip; forAll (f, faceI) { const face& curFace = f[faceI]; face newFace(curFace.size()); forAll (curFace, pointI) { newFace[pointI] = renumberPoints[curFace[pointI]]; } if (debug) { // Check that the face is valid if (min(newFace) < 0) { FatalErrorIn("void mergePolyMesh::addMesh(const polyMesh&)") << "Error in point mapping for face " << faceI << ". Old face: " << curFace << " New face: " << newFace << abort(FatalError); } } if (faceI < m.nInternalFaces() || faceI >= m.nFaces()) { newPatch = -1; } else { newPatch = patchIndices[bm.whichPatch(faceI)]; } newOwn = own[faceI]; if (newOwn > -1) newOwn = renumberCells[newOwn]; if (newPatch > -1) { newNei = -1; } else { newNei = nei[faceI]; newNei = renumberCells[newNei]; } newZone = fz.whichZone(faceI); newZoneFlip = false; if (newZone > -1) { newZoneFlip = fz[newZone].flipMap()[fz[newZone].whichFace(faceI)]; // Grab the new zone newZone = faceZoneIndices[newZone]; } renumberFaces[faceI] = meshMod_.setAction ( polyAddFace ( newFace, newOwn, newNei, -1, -1, -1, false, newPatch, newZone, newZoneFlip ) ); faceZones_.append(newZone); faceZoneFlips_.append(newZoneFlip); } faceZones_.shrink(); faceZoneFlips_.shrink(); } void Foam::mergePolyMesh::merge() { Info<< "patch names: " << patchNames_ << nl << "patch types: " << patchTypes_ << nl << "point zone names: " << pointZoneNames_ << nl << "face zone names: " << faceZoneNames_ << nl << "cell zone names: " << cellZoneNames_ << endl; // Add the patches if necessary if (patchNames_.size() != boundaryMesh().size()) { Info << "Copying old patches" << endl; List newPatches(patchNames_.size()); const polyBoundaryMesh& oldPatches = boundaryMesh(); // Note. Re-using counter in two for loops label patchI = 0; for (patchI = 0; patchI < oldPatches.size(); patchI++) { newPatches[patchI] = oldPatches[patchI].clone(oldPatches).ptr(); } Info << "Adding new patches. " << endl; label endOfLastPatch = oldPatches[patchI - 1].start() + oldPatches[patchI - 1].size(); for (; patchI < patchNames_.size(); patchI++) { // Add a patch newPatches[patchI] = ( polyPatch::New ( patchTypes_[patchI], patchNames_[patchI], 0, endOfLastPatch, patchI, oldPatches ).ptr() ); } removeBoundary(); addPatches(newPatches); } // Add the zones if necessary if ( pointZoneNames_.size() != pointZones().size() || faceZoneNames_.size() != faceZones().size() || cellZoneNames_.size() != cellZones().size() ) { List pZones(pointZoneNames_.size()); List fZones(faceZoneNames_.size()); List cZones(cellZoneNames_.size()); if(pointZoneNames_.size() > 0) { Info << "Updating point zones" << endl; List > pzPoints(pointZoneNames_.size()); forAll(pointZones_, pointI) { label zoneID = pointZones_[pointI]; if(zoneID > -1) pzPoints[zoneID].append(pointI); } forAll(pZones, i) { pZones[i] = new pointZone ( pointZoneNames_[i], pzPoints[i], i, pointZones() ); } } if(faceZoneNames_.size() > 0) { Info << "Updating face zones" << endl; List > fzFaces(faceZoneNames_.size()); List > fzFlips(faceZoneNames_.size()); forAll(faceZones_, faceI) { label zoneID = faceZones_[faceI]; if(zoneID > -1) { fzFaces[zoneID].append(faceI); fzFlips[zoneID].append(faceZoneFlips_[faceI]); } } forAll(fZones, i) { fzFaces[i].shrink(); fzFlips[i].shrink(); fZones[i] = new faceZone ( faceZoneNames_[i], fzFaces[i], fzFlips[i], i, faceZones() ); } } if(cellZoneNames_.size() > 0) { Info << "Updating cell zones" << endl; List > czCells(cellZoneNames_.size()); forAll(cellZones_, cellI) { label zoneID = cellZones_[cellI]; if(zoneID > -1) czCells[zoneID].append(cellI); } forAll(cZones, i) { czCells[i].shrink(); cZones[i] = new cellZone ( cellZoneNames_[i], czCells[i], i, cellZones() ); } } removeZones(); addZones(pZones, fZones, cZones); write(); } // Change mesh. No inflation meshMod_.changeMesh(*this, false); // Clear topo change for the next operation meshMod_.clear(); } // ************************************************************************* //