/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.1 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application uncoupledKinematicParcelFoam Description Transient solver for the passive transport of a single kinematic particle could. Uses a pre- calculated velocity field to evolve the cloud. \*---------------------------------------------------------------------------*/ #include "fvCFD.H" #include "basicPsiThermo.H" #include "turbulenceModel.H" #include "basicKinematicCloud.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { argList::validOptions.insert("cloudName", "cloud name"); #include "setRootCase.H" #include "createTime.H" #include "createMesh.H" #include "readGravitationalAcceleration.H" #include "createFields.H" #include "compressibleCourantNo.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // Info<< "\nStarting time loop\n" << endl; while (runTime.loop()) { Info<< "Time = " << runTime.timeName() << nl << endl; Info<< "Evolving " << kinematicCloud.name() << endl; kinematicCloud.evolve(); kinematicCloud.info(); runTime.write(); Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s" << " ClockTime = " << runTime.elapsedClockTime() << " s" << nl << endl; } Info<< "End\n" << endl; return 0; } // ************************************************************************* //