/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.1 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Class componentReference Description Class contains data for a component reference as used in stress analysis solvers. SourceFiles componentReferenceI.H componentReference.C componentReferenceIO.C \*---------------------------------------------------------------------------*/ #ifndef componentReference_H #define componentReference_H #include "polyPatchID.H" #include "fvMesh.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class componentReference Declaration \*---------------------------------------------------------------------------*/ class componentReference { // Private data //- Patch ID polyPatchID patchID_; //- Face index label faceIndex_; //- Direction direction dir_; //- Value in direction scalar value_; // Private Member Functions //- Create direction given a name direction getDir(const dictionary& dict) const { word dirName(dict.lookup("direction")); if (dirName == "x" || dirName == "X") { return vector::X; } else if (dirName == "y" || dirName == "Y") { return vector::Y; } else if (dirName == "z" || dirName == "Z") { return vector::Z; } else { FatalIOErrorIn ( "vector::component componentReference::getComp(" "const word& dirName) const", dict ) << "Direction " << dirName << " not recognised. Please " << "use x, y or z" << abort(FatalIOError); // Dummy return to keep compiler happy return vector::X; } } //- Check if patch face is in range void checkPatchFace(const fvMesh& mesh) const { if ( !patchID_.active() || faceIndex_ >= mesh.boundaryMesh()[patchID_.index()].size() ) { FatalErrorIn ( "void checkPatchFace(const componentReference::fvMesh&)" "const" ) << "Non-existing patch or index out of range." << abort(FatalError); } } public: // Public classes //- Class used for the read-construction of // PtrLists of componentReference class iNew { const fvMesh& mesh_; public: iNew(const fvMesh& mesh) : mesh_(mesh) {} autoPtr operator()(Istream& is) const { dictionary crDict(is); autoPtr cr ( new componentReference(mesh_, crDict) ); return cr; } }; // Constructors //- Construct from components componentReference ( const fvMesh& mesh, const word& patchName, const label faceIndex, const direction dir, const scalar value ) : patchID_(patchName, mesh.boundaryMesh()), faceIndex_(faceIndex), dir_(dir), value_(value) { checkPatchFace(mesh); } //- Construct from dictionary componentReference ( const fvMesh& mesh, const dictionary& dict ) : patchID_(dict.lookup("patch"), mesh.boundaryMesh()), faceIndex_(readLabel(dict.lookup("face"))), dir_(getDir(dict)), value_(readScalar(dict.lookup("value"))) { checkPatchFace(mesh); } //- Clone autoPtr clone() const { return autoPtr(new componentReference(*this)); } // Destructor - default // Member Functions //- Return patch index label patchIndex() const { return patchID_.index(); } //- Return face index label faceIndex() const { return faceIndex_; } //- Return direction direction dir() const { return dir_; } //- Return value scalar value() const { return value_; } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //