/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application fluent3DMeshToFoam Description Converts a Fluent mesh to FOAM format. \*---------------------------------------------------------------------------*/ %{ #undef yyFlexLexer /* ------------------------------------------------------------------------ *\ ------ local definitions \* ------------------------------------------------------------------------ */ #include "argList.H" #include "objectRegistry.H" #include "foamTime.H" #include "polyMesh.H" #include "directTopoChange.H" #include "polyMeshZipUpCells.H" #include "wallPolyPatch.H" #include "symmetryPolyPatch.H" #include "cyclicPolyPatch.H" #include "Swap.H" #include "IFstream.H" #include "wordIOList.H" #include "readHexLabel.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Line number label lineNo = 1; // Scale factor used to scale points (optional command line argument) scalar scaleFactor = 1.0; label dimensionOfGrid = 0; label nPoints = 0; label nFaces = 0; label nCells = 0; bool hangingNodes = false; pointField points(0); faceList faces(0); labelList owner(0); labelList neighbour(0); // Group type and name Map groupType(100); Map groupName(100); // Point groups DynamicList