/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Description
\*---------------------------------------------------------------------------*/
#include "contactPatchPair.H"
#include "volPointInterpolation.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void contactPatchPair::updateContact
(
const volVectorField& disp
)
{
vectorField slaveVertexResult =
patchToPatchInterpolate_.pointInterpolate
(
masterInterpolate_.faceToPointInterpolate
(
disp.boundaryField()[masterPatchIndex_]
)
);
const vectorField& projectionDirection =
mesh_.boundaryMesh()[slavePatchIndex_].pointNormals();
// use this for touch fraction
scalarField vertexSlaveGap =
(
(
slaveVertexResult
- slaveInterpolate_.faceToPointInterpolate
(
disp.boundaryField()[slavePatchIndex_]
)
)
& projectionDirection
) + patchToPatchInterpolate_.pointDistanceToIntersection() - tol_;
// use this for slaveDisplacement
vectorField vertexSlaveDisplacement =
slaveVertexResult
+ patchToPatchInterpolate_.pointDistanceToIntersection()
*projectionDirection;
// calculate area in contact
const faceList& slavePatchLocalFaces =
mesh_.boundaryMesh()[slavePatchIndex_].localFaces();
const pointField& slavePatchLocalPoints =
mesh_.boundaryMesh()[slavePatchIndex_].localPoints();
touchFraction_ = 0;
forAll (slavePatchLocalFaces, faceI)
{
touchFraction_[faceI] =
slavePatchLocalFaces[faceI].areaInContact
(
slavePatchLocalPoints,
vertexSlaveGap
);
}
// calculate contact direction
slaveDisplacement_ =
slaveInterpolate_.pointToFaceInterpolate(vertexSlaveDisplacement);
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //