/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.1 | | \\ / A nd | Web: http://www.extend-project.de | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ // Foam Dictionary. // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // 14 ( unknown { index 0; numberOfPoints 0; faces 0(); edges 0(); } hex { index 3; numberOfPoints 8; faces 6 ( 4(0 4 7 3) // x-min 4(1 2 6 5) // x-max 4(0 1 5 4) // y-min 4(3 7 6 2) // y-max 4(0 3 2 1) // z-min 4(4 5 6 7) // z-max ); edges 12 ( (0 1) // x-direction (3 2) (7 6) (4 5) (0 3) // y-direction (1 2) (5 6) (4 7) (0 4) // z-direction (1 5) (2 6) (3 7) ); } wedge { index 4; numberOfPoints 7; faces 6 ( 3(0 2 1) 4(3 4 5 6) 3(0 3 6) 4(1 2 5 4) 4(0 1 4 3) 4(0 6 5 2) ); edges 11 ( (0 1) (1 2) (0 2) (0 3) (0 6) (2 5) (1 4) (3 4) (3 6) (4 5) (5 6) ); } prism { index 5; numberOfPoints 6; faces 5 ( 3(0 2 1) // Bottom triangle 3(3 4 5) // Top triangle 4(0 3 5 2) // Three side quadrilaterals 4(1 2 5 4) 4(0 1 4 3) ); edges 9 ( (0 2) (0 1) (1 2) (3 5) (4 5) (3 4) (0 3) (1 4) (2 5) ); } pyr { index 6; numberOfPoints 5; faces 5 ( // Base 4(0 3 2 1) // Sides 3(0 4 3) 3(3 4 2) 3(1 2 4) 3(0 1 4) ); edges 8 ( (0 1) (1 2) (2 3) (3 4) (0 4) (1 4) (2 4) (3 4) ); } tet { index 7; numberOfPoints 4; faces 4 ( 3(1 2 3) 3(0 3 2) 3(0 1 3) 3(0 2 1) ); edges 6 ( (0 1) (0 2) (0 3) (3 1) (1 2) (3 2) ); } tetWedge { index 9; numberOfPoints 5; faces 4 ( 3(0 2 1) 3(0 1 3) 4(0 3 4 2) 4(1 2 4 3) ); edges 7 ( (0 1) (1 2) (0 2) (3 4) (0 3) (1 3) (2 4) ); } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // split-hex. Used for embedded refinement splitHex { index 8; numberOfPoints 10; faces 7 ( 4(9 3 0 8) // x-min1 4(7 9 8 4) // x-min2 4(5 1 2 6) // x-max 4(4 0 1 5) // y-min 4(2 3 7 6) // y-max 4(3 2 1 0) // z-min 4(7 4 5 6) // z-max ); edges 17 ( (0 1) // x-direction (3 2) (7 6) (4 5) (0 3) // y-direction (8 9) (4 7) (5 6) (1 2) (0 4) // z-direction (0 8) (4 8) (1 5) (2 6) (3 7) (3 9) (7 9) ); } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // SAMM cell types sammTrim1 { index 11; numberOfPoints 10; faces 7 ( 4(2 3 8 7) // x-min 5(0 1 6 5 4) // x-max 4(2 1 0 3) // y-min 5(7 8 9 5 6) // y-max 4(2 7 6 1) // z-min 5(3 0 4 9 8) // z-max 3(4 5 9) // cut ); edges 15 ( (2 1) // x-direction (3 0) (8 9) (7 6) (2 7) // y-direction (3 8) (0 4) (1 6) (2 3) // z-direction (7 8) (6 5) (1 0) (4 5) // other (5 9) (10 5) ); } sammTrim2 { index 12; numberOfPoints 10; faces 7 ( 4(2 3 8 7) // x-min 4(1 6 5 0) // x-max 5(2 1 0 4 3) // y-min 5(7 8 9 5 6) // y-max 4(2 7 6 1) // z-min 4(3 4 9 8) // z-max 4(0 5 9 4) // other ); edges 15 ( (2 1) // x-direction (3 4) (8 9) (7 6) (2 7) // y-direction (3 8) (4 9) (0 5) (1 6) (2 3) // z-direction (7 8) (6 5) (1 0) (9 5) // other (4 0) ); } sammTrim3 { index 13; numberOfPoints 10; faces 7 ( 5(2 3 9 8 7) // x-min 4(1 5 4 0) // x-max 4(2 1 0 3) // y-min 3(7 8 6) // y-max 5(2 7 6 5 1) // z-min 4(3 0 4 9) // z-max 5(4 5 6 8 9) // other ); edges 15 ( (2 1) // x-direction (3 0) (7 6) (2 7) // y-direction (3 9) (0 4) (1 5) (2 3) // z-direction (1 0) (8 7) (8 9) // other (9 4) (4 5) (5 6) (6 8) ); } sammTrim4 { index 14; numberOfPoints 10; faces 7 ( 5(0 2 6 5 1) // x-min 3(3 9 8) // x-max 5(0 3 8 7 2) // y-min 3(1 5 4) // y-max 5(0 1 4 9 3) // z-min 3(2 7 6) // z-max 6(4 5 6 7 8 9) // other ); edges 15 ( (0 3) // x-direction (1 4) (2 7) (0 1) // y-direction (2 6) (3 9) (0 2) // z-direction (3 8) (1 5) (4 5) // other (5 6) (6 7) (7 8) (8 9) (9 4) ); } sammTrim5 { index 15; numberOfPoints 8; faces 6 ( 4(2 3 7 6) // x-min 3(1 5 0) // x-max 5(2 1 0 4 3) // y-min 4(2 6 5 1) // z-min 3(3 4 7) // z-max 5(0 5 6 7 4) // other ); edges 12 ( (2 1) // x-direction (3 4) (2 6) // y-direction (3 7) (1 5) (2 3) // z-direction (1 0) (0 5) // other (5 6) (6 7) (7 4) (4 0) ); } // Equal to sammTrim8 hexagonalPrism { index 18; numberOfPoints 12; faces 8 ( 6(0 5 4 3 2 1) // bottom 6(6 7 8 9 10 11) // top 4(0 1 7 6) // sides 4(1 2 8 7) 4(2 3 9 8) 4(3 4 10 9) 4(4 5 11 10) 4(5 0 6 11) ); edges 18 ( (0 1) // bottom (1 2) (2 3) (3 4) (4 5) (5 0) (6 7) // top (7 8) (8 9) (9 10) (10 11) (11 6) (0 6) // sides (1 7) (2 8) (3 9) (4 10) (5 11) ); } ) // ************************************************************************* //