/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description 'Stitches' a mesh. Takes a mesh and two patches and merges the faces on the two patches (if geometrically possible) so the faces become internal. Can do - 'perfect' match: faces and points on patches align exactly. Order might be different though. - 'integral' match: where the surfaces on both patches exactly match but the individual faces not - 'partial' match: where the non-overlapping part of the surface remains in the respective patch. Note : Is just a front-end to perfectInterface/slidingInterface. Comparable to running a meshModifier of the form (if masterPatch is called "M" and slavePatch "S"): couple { type slidingInterface; masterFaceZoneName MSMasterZone slaveFaceZoneName MSSlaveZone cutPointZoneName MSCutPointZone cutFaceZoneName MSCutFaceZone masterPatchName M; slavePatchName S; typeOfMatch partial or integral } \*---------------------------------------------------------------------------*/ #include "fvCFD.H" #include "polyTopoChanger.H" #include "mapPolyMesh.H" #include "ListOps.H" #include "slidingInterface.H" #include "perfectInterface.H" #include "IOobjectList.H" #include "ReadFields.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Checks whether patch present void checkPatch(const polyBoundaryMesh& bMesh, const word& name) { label patchI = bMesh.findPatchID(name); if (patchI == -1) { FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)") << "Cannot find patch " << name << endl << "It should be present and of non-zero size" << endl << "Valid patches are " << bMesh.names() << exit(FatalError); } if (bMesh[patchI].empty()) { FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)") << "Patch " << name << " is present but zero size" << exit(FatalError); } } // Main program: int main(int argc, char *argv[]) { Foam::argList::noParallel(); # include "addRegionOption.H" Foam::argList::validArgs.append("masterPatch"); Foam::argList::validArgs.append("slavePatch"); Foam::argList::validOptions.insert("partial", ""); Foam::argList::validOptions.insert("perfect", ""); Foam::argList::validOptions.insert("overwrite", ""); # include "setRootCase.H" # include "createTime.H" runTime.functionObjects().off(); # include "createNamedMesh.H" const word oldInstance = mesh.pointsInstance(); word masterPatchName(args.additionalArgs()[0]); word slavePatchName(args.additionalArgs()[1]); bool partialCover = args.optionFound("partial"); bool perfectCover = args.optionFound("perfect"); bool overwrite = args.optionFound("overwrite"); if (partialCover && perfectCover) { FatalErrorIn(args.executable()) << "Cannot both supply partial and perfect." << endl << "Use perfect match option if the patches perfectly align" << " (both vertex positions and face centres)" << endl << exit(FatalError); } const word mergePatchName(masterPatchName + slavePatchName); const word cutZoneName(mergePatchName + "CutFaceZone"); slidingInterface::typeOfMatch tom = slidingInterface::INTEGRAL; if (partialCover) { Info<< "Coupling partially overlapping patches " << masterPatchName << " and " << slavePatchName << nl << "Resulting internal faces will be in faceZone " << cutZoneName << nl << "Any uncovered faces will remain in their patch" << endl; tom = slidingInterface::PARTIAL; } else if (perfectCover) { Info<< "Coupling perfectly aligned patches " << masterPatchName << " and " << slavePatchName << nl << "Resulting (internal) faces will be in faceZone " << cutZoneName << nl << nl << "Note: both patches need to align perfectly." << nl << "Both the vertex" << " positions and the face centres need to align to within" << nl << "a tolerance given by the minimum edge length on the patch" << endl; } else { Info<< "Coupling patches " << masterPatchName << " and " << slavePatchName << nl << "Resulting (internal) faces will be in faceZone " << cutZoneName << nl << nl << "Note: the overall area covered by both patches should be" << " identical (\"integral\" interface)." << endl << "If this is not the case use the -partial option" << nl << endl; } // Check for non-empty master and slave patches checkPatch(mesh.boundaryMesh(), masterPatchName); checkPatch(mesh.boundaryMesh(), slavePatchName); // Create and add face zones and mesh modifiers // Master patch const polyPatch& masterPatch = mesh.boundaryMesh() [ mesh.boundaryMesh().findPatchID(masterPatchName) ]; // Make list of masterPatch faces labelList isf(masterPatch.size()); forAll (isf, i) { isf[i] = masterPatch.start() + i; } polyTopoChanger stitcher(mesh); stitcher.setSize(1); DynamicList pz; DynamicList fz; DynamicList cz; if (perfectCover) { // Add empty zone for resulting internal faces fz.append ( new faceZone ( cutZoneName, isf, boolList(masterPatch.size(), false), 0, mesh.faceZones() ) ); // Note: make sure to add the zones BEFORE constructing polyMeshModifier // (since looks up various zones at construction time) Info << "Adding point and face zones" << endl; mesh.addZones(pz.shrink(), fz.shrink(), cz.shrink()); // Add the perfect interface mesh modifier stitcher.set ( 0, new perfectInterface ( "couple", 0, stitcher, cutZoneName, masterPatchName, slavePatchName ) ); } else { pz.append ( new pointZone ( mergePatchName + "CutPointZone", labelList(0), 0, mesh.pointZones() ) ); fz.append ( new faceZone ( mergePatchName + "MasterZone", isf, boolList(masterPatch.size(), false), 0, mesh.faceZones() ) ); // Slave patch const polyPatch& slavePatch = mesh.boundaryMesh() [ mesh.boundaryMesh().findPatchID(slavePatchName) ]; labelList osf(slavePatch.size()); forAll (osf, i) { osf[i] = slavePatch.start() + i; } fz.append ( new faceZone ( mergePatchName + "SlaveZone", osf, boolList(slavePatch.size(), false), 1, mesh.faceZones() ) ); // Add empty zone for cut faces fz.append ( new faceZone ( cutZoneName, labelList(0), boolList(0, false), 2, mesh.faceZones() ) ); // Note: make sure to add the zones BEFORE constructing // polyMeshModifier (since looks up various zones at construction time) Info << "Adding point and face zones" << endl; mesh.addZones(pz.shrink(), fz.shrink(), cz.shrink()); // Add the sliding interface mesh modifier stitcher.set ( 0, new slidingInterface ( "couple", 0, stitcher, mergePatchName + "MasterZone", mergePatchName + "SlaveZone", mergePatchName + "CutPointZone", cutZoneName, masterPatchName, slavePatchName, tom, // integral or partial false, // Attach-detach action intersection::VISIBLE ) ); } // Search for list of objects for this time IOobjectList objects(mesh, runTime.timeName()); // Read all current fvFields so they will get mapped Info<< "Reading all current volfields" << endl; PtrList volScalarFields; ReadFields(mesh, objects, volScalarFields); PtrList volVectorFields; ReadFields(mesh, objects, volVectorFields); PtrList volSphericalTensorFields; ReadFields(mesh, objects, volSphericalTensorFields); PtrList volSymmTensorFields; ReadFields(mesh, objects, volSymmTensorFields); PtrList volTensorFields; ReadFields(mesh, objects, volTensorFields); //- uncomment if you want to interpolate surface fields (usually bad idea) //Info<< "Reading all current surfaceFields" << endl; //PtrList surfaceScalarFields; //ReadFields(mesh, objects, surfaceScalarFields); // //PtrList surfaceVectorFields; //ReadFields(mesh, objects, surfaceVectorFields); // //PtrList surfaceTensorFields; //ReadFields(mesh, objects, surfaceTensorFields); if (!overwrite) { runTime++; } // Execute all polyMeshModifiers autoPtr morphMap = stitcher.changeMesh(); mesh.movePoints(morphMap->preMotionPoints()); // Write mesh if (overwrite) { mesh.setInstance(oldInstance); stitcher.instance() = oldInstance; } Info << nl << "Writing polyMesh to time " << runTime.timeName() << endl; IOstream::defaultPrecision(10); // Bypass runTime write (since only writes at outputTime) if ( !runTime.objectRegistry::writeObject ( runTime.writeFormat(), IOstream::currentVersion, runTime.writeCompression() ) ) { FatalErrorIn(args.executable()) << "Failed writing polyMesh." << exit(FatalError); } mesh.faceZones().write(); mesh.pointZones().write(); mesh.cellZones().write(); // Write fields runTime.write(); Info<< nl << "end" << endl; return 0; } // ************************************************************************* //