/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.0 | | \\ / A nd | Web: http://www.extend-project.de | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class volVectorField; location "0"; object U; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 0 0 0 0 0]; internalField uniform (0 0 0); boundaryField { topBrickUp { type timeVaryingFixedDisplacement; outOfBounds clamp; fileName "$FOAM_CASE/constant/timeVsTopDisp"; value uniform (0 0 0); } bottomBrickDown { type fixedDisplacement; value uniform (0 0 0); } topBrickDown { type solidContact; master yes; contactActive yes; rigidMaster no; shadowPatch bottomBrickUp; interpolationMethod ggi; //interpolationMethod patchToPatch; projectionAlgo visible; projectionDir contactSphere; //projectionDir vector; correctionFrequency 10; normalContactModel standardPenalty; standardPenaltyNormalModelDict { relaxationFactor 0.1; penaltyScale 1; returnScale 1.5; contactGapTol 1e-7; limitPenetration no; penetrationLimit -0.03; limitPressure no; pressureLimit 1e12; correctMissedVertices yes; distanceMethod point; //distanceMethod face; oscillationCorrection yes; smoothingSteps 1; infoFrequency 10; } //frictionContactModel frictionless; frictionContactModel standardPenalty; standardPenaltyFrictionModelDict { relaxationFactor 0.1; penaltyScale 1; oscillationCorrection yes; smoothingSteps 1; infoFrequency 10; frictionLaw coulomb; frictionLawDict { frictionCoeff 0.1; } } value uniform (0 0 0); } bottomBrickUp { type solidContact; shadowPatch topBrickDown; master no; contactActive yes; value uniform (0 0 0); } bottomBrickLeft { type solidTraction; traction uniform ( 0 0 0 ); pressure uniform 0; value uniform (0 0 0); } bottomBrickRight { type solidTraction; traction uniform ( 0 0 0 ); pressure uniform 0; value uniform (0 0 0); } topBrickLeft { type solidTraction; traction uniform ( 0 0 0 ); pressure uniform 0; value uniform (0 0 0); } topBrickRight { type solidTraction; traction uniform ( 0 0 0 ); pressure uniform 0; value uniform (0 0 0); } back { type empty; } front { type empty; } } // ************************************************************************* //