/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.1 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application Create a Finite Area mesh from an STL file \*---------------------------------------------------------------------------*/ #include "argList.H" #include "objectRegistry.H" #include "foamTime.H" #include "triSurface.H" #include "polyMesh.H" #include "faCFD.H" #include "IFstream.H" #include "graph.H" #include "Tuple2.H" #include "matchPoints.H" #include "standAlonePatch.H" #include "fixedValueFaPatchFields.H" #include "zeroGradientFaPatchFields.H" #include "inletOutletFaPatchFields.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { # include "addRegionOption.H" argList::validArgs.append("STL mesh file"); argList args(argc, argv); if (!args.check()) { FatalError.exit(); } fileName prefix(args.additionalArgs()[0]); # include "createTime.H" # include "makePolyMesh.H" # include "makeFaMesh.H" Info<< " done." << nl << endl; Info<< nl << "Write mesh vtk files... "; standAlonePatch::writeVTK ( runTime.caseName() + "Mesh", aMesh.patch().localFaces(), aMesh.patch().localPoints() ); standAlonePatch::writeVTKNormals ( runTime.caseName() + "Normals", aMesh.patch().localFaces(), aMesh.patch().localPoints() ); Info<< " done." << nl << endl; Info<< "End\n" << endl; return(0); } // ************************************************************************* //