/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.0 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Global writeMeshObject Description Write a mesh object in the format specified in controlDict. \*---------------------------------------------------------------------------*/ #ifndef writeMeshObject_H #define writeMeshObject_H // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // template inline bool writeMeshObject ( const word& name, const fileName& meshDir, Time& runTime ) { IOobject io ( name, runTime.timeName(), meshDir, runTime, IOobject::MUST_READ, IOobject::NO_WRITE, false ); bool writeOk = false; if (io.headerOk()) { Info<< " Reading " << io.headerClassName() << " : " << name << endl; // Switch off type checking (for reading e.g. faceZones as // generic list of dictionaries). const word oldTypeName = T::typeName; const_cast(T::typeName) = word::null; T meshObject(io); const_cast(T::typeName) = oldTypeName; // Fake type back to what was in field const_cast(meshObject.type()) = io.headerClassName(); Info<< " Writing " << name << endl; writeOk = meshObject.regIOobject::write(); } return writeOk; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //