/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description \*---------------------------------------------------------------------------*/ #include "writeFunctions.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // C++ version of fwrite_str80 from FieldView/uns/write_binary_uns.c // Write padded string of 80 char. bool writeStr80(std::ostream& os, const string& str) { char cBuf[80]; memset(cBuf, '\0', 80); int len = str.size(); strncpy(cBuf, str.c_str(), (len < 80 ? len : 80)); os.write(cBuf, 80*sizeof(char)); return os.good(); } // Write single integer bool writeInt(std::ostream& os, int val1) { os.write(reinterpret_cast(&val1), sizeof(int)); return os.good(); } // Write single float bool writeFloat(std::ostream& os, scalar val1) { float floatVal = val1; os.write(reinterpret_cast(&floatVal), sizeof(float)); return os.good(); } // Debug: write raw bytes void writeBytes(char* start, int nBytes) { cout.setf(std::ios::hex, std::ios::basefield); cout<< start << " : "; for(int i = 0; i < nBytes; i++) { cout<< " " << start[i]; } cout << std::endl; cout.setf(std::ios::dec); } // Debug: write wall flags data void writeWallFlags(Ostream& os, label cellI, const labelList& wallFlags) { os << "cell " << cellI << " wallsFlags:"; forAll(wallFlags, wallFaceI) { os << wallFlags[wallFaceI] << " "; } os << endl; } // ************************************************************************* //