/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.1 | | \\ / A nd | Web: http://www.extend-project.de | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class volVectorField; object U; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 -1 0 0 0 0]; internalField uniform (0 0 -1); boundaryField { GVINLET { type fixedValue; value uniform (0 0 -1); } GVOUTLET { type overlapGgi; } GVCYCLIC1 { type cyclicGgi; } GVCYCLIC2 { type cyclicGgi; } GVBLADE { type fixedValue; value uniform (0 0 0); } GVHUB { type fixedValue; value uniform (0 0 0); } GVSHROUD { type fixedValue; value uniform (0 0 0); } RUINLET { type overlapGgi; } RUOUTLET { type overlapGgi; } RUCYCLIC1 { type cyclicGgi; } RUCYCLIC2 { type cyclicGgi; } RUBLADE { type movingWallVelocity; value uniform (0 0 0); } RUHUB { type movingWallVelocity; value uniform (0 0 0); } RUSHROUD { type fixedValue; value uniform (0 0 0); } DTINLET { type overlapGgi; } DTOUTLET { type zeroGradient; } DTCYCLIC1 { type cyclicGgi; } DTCYCLIC2 { type cyclicGgi; } DTHUB { type fixedValue; value uniform (0 0 0); } DTSHROUD { type fixedValue; value uniform (0 0 0); } } // ************************************************************************* //