/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA InClass vtkPV3Foam \*---------------------------------------------------------------------------*/ #ifndef vtkPV3FoamConvertPatchPointField_H #define vtkPV3FoamConvertPatchPointField_H // VTK includes #include "vtkPointData.h" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // template void Foam::vtkPV3Foam::convertPatchPointField ( const word& name, const Field& pptf, vtkMultiBlockDataSet* output, const selectionInfo& selector, const label datasetNo ) { const label nComp = pTraits::nComponents; vtkPolyData* vtkmesh = vtkPolyData::SafeDownCast ( GetDataSetFromBlock(output, selector, datasetNo) ); vtkFloatArray *pointData = vtkFloatArray::New(); pointData->SetNumberOfTuples(pptf.size()); pointData->SetNumberOfComponents(nComp); pointData->Allocate(nComp*pptf.size()); pointData->SetName(name.c_str()); float vec[nComp]; forAll(pptf, i) { for (direction d=0; dInsertTuple(i, vec); } vtkmesh->GetPointData()->AddArray(pointData); pointData->Delete(); } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //