/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Description spline class : define a basic spline on nKnots knots - this does not go anywhere near these knots (will act as a base type for various splines that will have real uses) \*---------------------------------------------------------------------------*/ #include "spline.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // Construct from components spline::spline(const pointField& a) : knots_(a) {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // // function B : this is the blending function for constructing the // spline scalar spline::B(const scalar& tau) const { scalar value = 0.0; if (tau>=2.0 || tau<=-2.0) { value = 0.0; } else if (tau<=-1.0) { value = pow((2.0 + tau),3.0)/6.0; } else if (tau<=0.0) { value = (4.0 - 6.0*tau*tau - 3.0*tau*tau*tau)/6.0; } else if (tau<=1.0) { value = (4.0 - 6.0*tau*tau + 3.0*tau*tau*tau)/6.0; } else if (tau<=2.0) { value = pow((2.0 - tau),3.0)/6.0; } else { FatalErrorIn("spline::B(const scalar&)") << "How the hell did we get here???, " << "tau = " << tau << abort(FatalError); } return value; } // position : returns the position along the spline corresponding to the // variable mu1 vector spline::position(const scalar mu1) const { vector tmp(vector::zero); for (register label i=0; i