/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Description polyLineEdge class : defines a curvedEdge in terms of a series of straight line segments \*---------------------------------------------------------------------------*/ #include "error.H" #include "polyLine.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // // calcDistances generates the distances_ lookup table (cumulative // distance along the line) from the individual vectors to the points void polyLine::calcDistances() { distances_[0] = 0.0; for (label i=1; i 1) { FatalErrorIn("polyLine::position(const scalar)") << "Parameter out of range, " << "lambda = " << lambda << abort(FatalError); } // Quick calc of endpoints if (lambda < SMALL) { return controlPoints_[0]; } else if (lambda > 1 - SMALL) { return controlPoints_[controlPoints_.size()-1]; } // search table of cumulative distance to find which linesegment we // are on label i(0); do { i++; } while (distances_[i] < lambda); i--; // we overshot! // construct position vector scalar offsetDist = (lambda - distances_[i]) /(distances_[i+1] - distances_[i]); vector offsetV = controlPoints_[i+1] - controlPoints_[i]; return controlPoints_[i] + offsetDist*offsetV; } scalar polyLine::length() const { return lineLength_; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // ************************************************************************* //