/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Class
Foam::faceMesh
Description
Storage for surface mesh i.e. points and faces.
SourceFiles
\*---------------------------------------------------------------------------*/
#ifndef faceMesh_H
#define faceMesh_H
#include "PrimitivePatch.H"
#include "faceList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class faceMesh Declaration
\*---------------------------------------------------------------------------*/
class faceMesh
:
public PrimitivePatch
{
// Private member functions
PrimitivePatch read(Istream& is)
{
pointField points(is);
faceList faces(is);
return PrimitivePatch(faces, points);
}
public:
// Constructors
//- Construct from components
faceMesh(const faceList& faces, const pointField& points)
:
PrimitivePatch(faces, points)
{}
//- Construct from Istream
faceMesh(Istream& is)
:
PrimitivePatch(read(is))
{}
// Member Functions
void flip()
{
forAll(*this, i)
{
face& f = operator[](i);
f = f.reverseFace();
}
clearOut();
}
// IOstream Operators
friend Ostream& operator<<(Ostream& os, const faceMesh& fm)
{
return os
<< fm.points()
<< token::NL
<< static_cast >
(fm);
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //