/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Description
Creates surface patches from surface subsets
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "objectRegistry.H"
#include "foamTime.H"
#include "triSurf.H"
#include "demandDrivenData.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void makePatchFromSubset
(
triSurf& origSurf,
const DynList& subsetNames
)
{
//- create new list of patches
geometricSurfacePatchList newPatches
(
origSurf.patches().size() + subsetNames.size()
);
//- set names of the new patches
forAll(origSurf.patches(), patchI)
newPatches[patchI].name() = origSurf.patches()[patchI].name();
forAll(subsetNames, subsetI)
newPatches[origSurf.patches().size()+subsetI].name() =
subsetNames[subsetI];
//- create new triangles
LongList newTriangles(origSurf.facets());
//- set patches for all triangles
forAll(subsetNames, subsetI)
{
const label subsetID = origSurf.facetSubsetIndex(subsetNames[subsetI]);
labelLongList subsetFaces;
origSurf.facetsInSubset(subsetID, subsetFaces);
const label regionI = origSurf.patches().size() + subsetI;
forAll(subsetFaces, fI)
{
newTriangles[subsetFaces[fI]].region() = regionI;
}
}
//- remove patches with no elements
labelList nTrianglesInPatch(newPatches.size(), 0);
forAll(newTriangles, triI)
++nTrianglesInPatch[newTriangles[triI].region()];
Map