/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM Extend Project: Open Source CFD | | \\ / O peration | Version: 1.6-ext | | \\ / A nd | Web: www.extend-project.de | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class pointVectorField; location "0"; object pointMotionU; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // dimensions [0 1 0 0 0 0 0]; internalField uniform (0 0 0); boundaryField { maxZ { type fixedValue; value uniform (0 0 0); } minZ { type surfaceDisplacement; value uniform (0 0 0); // Clip displacement to surface by max deltaT*velocity. velocity (10 10 10); geometry { AcrossRiver.stl { type triSurfaceMesh; } }; // Find projection with surface: // fixedNormal : intersections along prespecified direction // pointNormal : intersections along current pointNormal of patch // nearest : nearest point on surface // Other projectMode fixedNormal; // if fixedNormal : normal projectDirection (0 0 1); //- -1 or component to knock out before doing projection wedgePlane -1; //- Points that should remain fixed //frozenPointsZone fixedPointsZone; } // minZ // { // type surfaceSlipDisplacement; // geometry // { // hellskull.stl // { // type triSurfaceMesh; // } // }; // // followMode fixedNormal; // // projectDirection (0 0 1); // // //- -1 or component to knock out before doing projection // wedgePlane -1; // // //- Points that should remain fixed // //frozenPointsZone fixedPointsZone; // } maxX { type slip; } minX { type slip; } minY { type slip; } maxY { type slip; } } // ************************************************************************* //