/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Note: bug in vtk displaying wedges? Seems to display ok if we decompose them. Should be thoroughly tested! (they appear rarely in polyhedral meshes, do appear in some cut meshes) \*---------------------------------------------------------------------------*/ #include "vtkTopo.H" #include "polyMesh.H" #include "cellShape.H" #include "cellModeller.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // Construct from components Foam::vtkTopo::vtkTopo(const polyMesh& mesh) : mesh_(mesh), vertLabels_(), cellTypes_(), addPointCellLabels_(), superCells_() { const cellModel& tet = *(cellModeller::lookup("tet")); const cellModel& pyr = *(cellModeller::lookup("pyr")); const cellModel& prism = *(cellModeller::lookup("prism")); const cellModel& tetWedge = *(cellModeller::lookup("tetWedge")); const cellModel& hex = *(cellModeller::lookup("hex")); const cellShapeList& cellShapes = mesh_.cellShapes(); // Number of additional points needed by the decomposition of polyhedra label nAddPoints = 0; // Number of additional cells generated by the decomposition of polyhedra label nAddCells = 0; // Scan for cells which need to be decomposed and count additional points // and cells forAll(cellShapes, cellI) { const cellModel& model = cellShapes[cellI].model(); if ( model != hex // && model != wedge // See above. && model != prism && model != pyr && model != tet && model != tetWedge ) { const cell& cFaces = mesh_.cells()[cellI]; forAll(cFaces, cFaceI) { const face& f = mesh_.faces()[cFaces[cFaceI]]; label nQuads = 0; label nTris = 0; f.nTrianglesQuads(mesh_.points(), nTris, nQuads); nAddCells += nQuads + nTris; } nAddCells--; nAddPoints++; } } // Set size of additional point addressing array // (from added point to original cell) addPointCellLabels_.setSize(nAddPoints); // Set size of additional cells mapping array // (from added cell to original cell) superCells_.setSize(nAddCells); // List of vertex labels in VTK ordering vertLabels_.setSize(cellShapes.size() + nAddCells); // Label of vtk type cellTypes_.setSize(cellShapes.size() + nAddCells); // Set counters for additional points and additional cells label api = 0, aci = 0; forAll(cellShapes, cellI) { const cellShape& cellShape = cellShapes[cellI]; const cellModel& cellModel = cellShape.model(); labelList& vtkVerts = vertLabels_[cellI]; if (cellModel == tet) { vtkVerts = cellShape; cellTypes_[cellI] = VTK_TETRA; } else if (cellModel == pyr) { vtkVerts = cellShape; cellTypes_[cellI] = VTK_PYRAMID; } else if (cellModel == prism) { vtkVerts.setSize(6); vtkVerts[0] = cellShape[0]; vtkVerts[1] = cellShape[2]; vtkVerts[2] = cellShape[1]; vtkVerts[3] = cellShape[3]; vtkVerts[4] = cellShape[5]; vtkVerts[5] = cellShape[4]; // VTK calls this a wedge. cellTypes_[cellI] = VTK_WEDGE; } else if (cellModel == tetWedge) { // Treat as squeezed prism vtkVerts.setSize(6); vtkVerts[0] = cellShape[0]; vtkVerts[1] = cellShape[2]; vtkVerts[2] = cellShape[1]; vtkVerts[3] = cellShape[3]; vtkVerts[4] = cellShape[4]; vtkVerts[5] = cellShape[4]; cellTypes_[cellI] = VTK_WEDGE; } // else if (cellModel == wedge) // { // // Treat as squeezed hex // vtkVerts.setSize(8); // vtkVerts[0] = cellShape[0]; // vtkVerts[1] = cellShape[1]; // vtkVerts[2] = cellShape[2]; // vtkVerts[3] = cellShape[0]; // vtkVerts[4] = cellShape[3]; // vtkVerts[5] = cellShape[4]; // vtkVerts[6] = cellShape[5]; // vtkVerts[7] = cellShape[6]; // // cellTypes_[cellI] = VTK_HEXAHEDRON; // } else if (cellModel == hex) { vtkVerts.setSize(8); vtkVerts[0] = cellShape[0]; vtkVerts[1] = cellShape[1]; vtkVerts[2] = cellShape[2]; vtkVerts[3] = cellShape[3]; vtkVerts[4] = cellShape[4]; vtkVerts[5] = cellShape[5]; vtkVerts[6] = cellShape[6]; vtkVerts[7] = cellShape[7]; cellTypes_[cellI] = VTK_HEXAHEDRON; } else { // Polyhedral cell. Decompose into tets + prisms. // (see dxFoamExec/createDxConnections.C) // Mapping from additional point to cell addPointCellLabels_[api] = cellI; // Whether to insert cell in place of original or not. bool substituteCell = true; const labelList& cFaces = mesh_.cells()[cellI]; forAll(cFaces, cFaceI) { const face& f = mesh_.faces()[cFaces[cFaceI]]; // Number of triangles and quads in decomposition label nTris = 0; label nQuads = 0; f.nTrianglesQuads(mesh_.points(), nTris, nQuads); // Do actual decomposition into triFcs and quadFcs. faceList triFcs(nTris); faceList quadFcs(nQuads); label trii = 0; label quadi = 0; f.trianglesQuads(mesh_.points(), trii, quadi, triFcs, quadFcs); forAll(quadFcs, quadi) { label thisCellI = -1; if (substituteCell) { thisCellI = cellI; substituteCell = false; } else { thisCellI = mesh_.nCells() + aci; superCells_[aci] = cellI; aci++; } labelList& addVtkVerts = vertLabels_[thisCellI]; addVtkVerts.setSize(5); const face& quad = quadFcs[quadi]; addVtkVerts[0] = quad[0]; addVtkVerts[1] = quad[1]; addVtkVerts[2] = quad[2]; addVtkVerts[3] = quad[3]; addVtkVerts[4] = mesh_.nPoints() + api; cellTypes_[thisCellI] = VTK_PYRAMID; } forAll(triFcs, trii) { label thisCellI = -1; if (substituteCell) { thisCellI = cellI; substituteCell = false; } else { thisCellI = mesh_.nCells() + aci; superCells_[aci] = cellI; aci++; } labelList& addVtkVerts = vertLabels_[thisCellI]; const face& tri = triFcs[trii]; addVtkVerts.setSize(4); addVtkVerts[0] = tri[0]; addVtkVerts[1] = tri[1]; addVtkVerts[2] = tri[2]; addVtkVerts[3] = mesh_.nPoints() + api; cellTypes_[thisCellI] = VTK_TETRA; } } api++; } } Pout<< " Original cells:" << mesh_.nCells() << " points:" << mesh_.nPoints() << " Additional cells:" << superCells_.size() << " additional points:" << addPointCellLabels_.size() << nl << endl; } // ************************************************************************* //