/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.0 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application refineImmersedBoundaryMesh Description Refine immersed boundary mesh for a thick plate simulation \*---------------------------------------------------------------------------*/ #include "fvCFD.H" #include "refineImmersedBoundaryMesh.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { # include "setRootCase.H" # include "createTime.H" # include "createMesh.H" // 1 { labelHashSet refCellSet; const vectorField& C = mesh.cellCentres(); scalar L = 5; forAll(C, cellI) { if (mag(C[cellI].x()) <= L) { if (mag(C[cellI].y()) <= L) { refCellSet.insert(cellI); } } } labelList refCells(refCellSet.toc()); refineImmersedBoundaryMesh rib(mesh); rib.refineMesh(refCells); } // 2 { labelHashSet refCellSet; const vectorField& C = mesh.cellCentres(); scalar L = 4; forAll(C, cellI) { if (mag(C[cellI].x()) <= L) { if (mag(C[cellI].y()) <= L) { refCellSet.insert(cellI); } } } labelList refCells(refCellSet.toc()); refineImmersedBoundaryMesh rib(mesh); rib.refineMesh(refCells); } // 3 { labelHashSet refCellSet; const vectorField& C = mesh.cellCentres(); scalar L = 3; forAll(C, cellI) { if (mag(C[cellI].x()) <= L) { if (mag(C[cellI].y()) <= L) { refCellSet.insert(cellI); } } } labelList refCells(refCellSet.toc()); refineImmersedBoundaryMesh rib(mesh); rib.refineMesh(refCells); } // 4 { labelHashSet refCellSet; const vectorField& C = mesh.cellCentres(); scalar L = 2; forAll(C, cellI) { if (mag(C[cellI].x()) <= L) { if (mag(C[cellI].y()) <= L) { refCellSet.insert(cellI); } } } labelList refCells(refCellSet.toc()); refineImmersedBoundaryMesh rib(mesh); rib.refineMesh(refCells); } // 5 { labelHashSet refCellSet; const vectorField& C = mesh.cellCentres(); scalar L = 1; forAll(C, cellI) { if (mag(C[cellI].x()) <= L) { if (mag(C[cellI].y()) <= L) { refCellSet.insert(cellI); } } } labelList refCells(refCellSet.toc()); refineImmersedBoundaryMesh rib(mesh); rib.refineMesh(refCells); } // runTime++; mesh.write(); Info<< "End\n" << endl; return(0); } // ************************************************************************* //