/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application bubbleFoam Description Solver for a system of 2 incompressible fluid phases with one phase dispersed, e.g. gas bubbles in a liquid. \*---------------------------------------------------------------------------*/ #include "fvCFD.H" #include "nearWallDist.H" #include "wallFvPatch.H" #include "Switch.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { # include "setRootCase.H" # include "createTime.H" # include "createMesh.H" # include "readGravitationalAcceleration.H" # include "createFields.H" # include "initContinuityErrs.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // Info<< "\nStarting time loop\n" << endl; while (runTime.loop()) { Info<< "Time = " << runTime.timeName() << nl << endl; # include "readBubbleFoamControls.H" # include "CourantNo.H" # include "alphaEqn.H" # include "liftDragCoeffs.H" # include "UEqns.H" // --- PISO loop for (int corr = 0; corr < nCorr; corr++) { # include "pEqn.H" if (correctAlpha) { # include "alphaEqn.H" } } # include "DDtU.H" # include "kEpsilon.H" # include "write.H" Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s" << " ClockTime = " << runTime.elapsedClockTime() << " s" << nl << endl; } Info<< "End\n" << endl; return(0); } // ************************************************************************* //