/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Global writeMeshObject Description Write a mesh object in the format specified in controlDict. \*---------------------------------------------------------------------------*/ #ifndef writeMeshObject_H #define writeMeshObject_H // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // template inline bool writeMeshObject ( const word& name, const fileName& meshDir, Time& runTime ) { IOobject io ( name, runTime.timeName(), meshDir, runTime, IOobject::MUST_READ, IOobject::NO_WRITE, false ); bool writeOk = false; if (io.headerOk()) { Info<< " Reading " << io.headerClassName() << " : " << name << endl; // Switch off type checking (for reading e.g. faceZones as // generic list of dictionaries). const word oldTypeName = T::typeName; const_cast(T::typeName) = word::null; T meshObject(io); const_cast(T::typeName) = oldTypeName; // Fake type back to what was in field const_cast(meshObject.type()) = io.headerClassName(); Info<< " Writing " << name << endl; writeOk = meshObject.regIOobject::write(); } return writeOk; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //