/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Select cells in relation to surface. Divides cells into three sets: - cutCells : cells cut by surface or close to surface. - outside : cells not in cutCells and reachable from set of user-defined points (outsidePoints) - inside : same but not reachable. Finally the wanted sets are combined into a cellSet 'selected'. Apart from straightforward adding the contents there are a few extra rules to make sure that the surface of the 'outside' of the mesh is singly connected. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "objectRegistry.H" #include "foamTime.H" #include "polyMesh.H" #include "IOdictionary.H" #include "twoDPointCorrector.H" #include "OFstream.H" #include "meshTools.H" #include "triSurface.H" #include "triSurfaceSearch.H" #include "meshSearch.H" #include "cellClassification.H" #include "cellSet.H" #include "cellInfo.H" #include "MeshWave.H" #include "edgeStats.H" #include "treeDataTriSurface.H" #include "indexedOctree.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // cellType for cells included/not included in mesh. static const label MESH = cellClassification::INSIDE; static const label NONMESH = cellClassification::OUTSIDE; void writeSet(const cellSet& cells, const string& msg) { Info<< "Writing " << msg << " (" << cells.size() << ") to cellSet " << cells.instance()/cells.local()/cells.name() << endl << endl; cells.write(); } void getType(const labelList& elems, const label type, labelHashSet& set) { forAll(elems, i) { if (elems[i] == type) { set.insert(i); } } } void cutBySurface ( const polyMesh& mesh, const meshSearch& queryMesh, const triSurfaceSearch& querySurf, const pointField& outsidePts, const bool selectCut, const bool selectInside, const bool selectOutside, const scalar nearDist, cellClassification& cellType ) { // Cut with surface and classify as inside/outside/cut cellType = cellClassification ( mesh, queryMesh, querySurf, outsidePts ); // Get inside/outside/cutCells cellSets. cellSet inside(mesh, "inside", mesh.nCells()/10); getType(cellType, cellClassification::INSIDE, inside); writeSet(inside, "inside cells"); cellSet outside(mesh, "outside", mesh.nCells()/10); getType(cellType, cellClassification::OUTSIDE, outside); writeSet(outside, "outside cells"); cellSet cutCells(mesh, "cutCells", mesh.nCells()/10); getType(cellType, cellClassification::CUT, cutCells); writeSet(cutCells, "cells cut by surface"); // Change cellType to reflect selected part of mesh. Use // MESH to denote selected part, NONMESH for all // other cells. // Is a bit of a hack but allows us to reuse all the functionality // in cellClassification. forAll(cellType, cellI) { label cType = cellType[cellI]; if (cType == cellClassification::CUT) { if (selectCut) { cellType[cellI] = MESH; } else { cellType[cellI] = NONMESH; } } else if (cType == cellClassification::INSIDE) { if (selectInside) { cellType[cellI] = MESH; } else { cellType[cellI] = NONMESH; } } else if (cType == cellClassification::OUTSIDE) { if (selectOutside) { cellType[cellI] = MESH; } else { cellType[cellI] = NONMESH; } } else { FatalErrorIn("cutBySurface") << "Multiple mesh regions in original mesh" << endl << "Please use splitMeshRegions to separate these" << exit(FatalError); } } if (nearDist > 0) { Info<< "Removing cells with points closer than " << nearDist << " to the surface ..." << nl << endl; const pointField& pts = mesh.points(); const indexedOctree& tree = querySurf.tree(); label nRemoved = 0; forAll(pts, pointI) { const point& pt = pts[pointI]; pointIndexHit hitInfo = tree.findNearest(pt, sqr(nearDist)); if (hitInfo.hit()) { const labelList& pCells = mesh.pointCells()[pointI]; forAll(pCells, i) { if (cellType[pCells[i]] != NONMESH) { cellType[pCells[i]] = NONMESH; nRemoved++; } } } } // tmp tnearest = querySurf.calcNearest(pts); // const pointField& nearest = tnearest(); // // label nRemoved = 0; // // forAll(nearest, pointI) // { // if (mag(nearest[pointI] - pts[pointI]) < nearDist) // { // const labelList& pCells = mesh.pointCells()[pointI]; // // forAll(pCells, i) // { // if (cellType[pCells[i]] != NONMESH) // { // cellType[pCells[i]] = NONMESH; // nRemoved++; // } // } // } // } Info<< "Removed " << nRemoved << " cells since too close to surface" << nl << endl; } } // We're meshing the outside. Subset the currently selected mesh cells with the // ones reachable from the outsidepoints. label selectOutsideCells ( const polyMesh& mesh, const meshSearch& queryMesh, const pointField& outsidePts, cellClassification& cellType ) { // // Check all outsidePts and for all of them inside a mesh cell // collect the faces to start walking from // // Outside faces labelHashSet outsideFacesMap(outsidePts.size() * 6 * 2); DynamicList