/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.0 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description \*---------------------------------------------------------------------------*/ #include "vtkFoam.H" #include "fvMesh.H" #include "cellModeller.H" #include "vtkUnstructuredGrid.h" #include "vtkCellArray.h" #include "vtkFoamInsertNextPoint.H" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::vtkFoam::addInternalMesh ( const fvMesh& mesh, vtkUnstructuredGrid* vtkMesh ) { SetName(vtkMesh, "Internal Mesh"); // Number of additional points needed by the decomposition of polyhedra label nAddPoints = 0; // Number of additional cells generated by the decomposition of polyhedra label nAddCells = 0; const cellModel& tet = *(cellModeller::lookup("tet")); const cellModel& pyr = *(cellModeller::lookup("pyr")); const cellModel& prism = *(cellModeller::lookup("prism")); const cellModel& wedge = *(cellModeller::lookup("wedge")); const cellModel& tetWedge = *(cellModeller::lookup("tetWedge")); const cellModel& hex = *(cellModeller::lookup("hex")); // Scan for cells which need to be decomposed and count additional points // and cells if (debug) { Info<< "building cell-shapes" << endl; } const cellShapeList& cellShapes = mesh.cellShapes(); if (debug) { Info<< "scanning" << endl; } forAll(cellShapes, cellI) { const cellModel& model = cellShapes[cellI].model(); if ( model != hex && model != wedge && model != prism && model != pyr && model != tet && model != tetWedge ) { const cell& cFaces = mesh.cells()[cellI]; forAll(cFaces, cFaceI) { const face& f = mesh.faces()[cFaces[cFaceI]]; label nFacePoints = f.size(); label nQuads = (nFacePoints - 2)/2; label nTris = (nFacePoints - 2)%2; nAddCells += nQuads + nTris; } nAddCells--; nAddPoints++; } } // Set size of additional point addressing array // (from added point to original cell) addPointCellLabels_.setSize(nAddPoints); // Set size of additional cells mapping array // (from added cell to original cell) superCells_.setSize(mesh.nCells() + nAddCells); if (debug) { Info<< "converting points" << endl; } // Convert Foam mesh vertices to VTK vtkPoints *vtkpoints = vtkPoints::New(); vtkpoints->Allocate(mesh.nPoints() + nAddPoints); const Foam::pointField& points = mesh.points(); forAll(points, i) { vtkFoamInsertNextPoint(vtkpoints, points[i]); } if (debug) { Info<< "converting cells" << endl; } vtkMesh->Allocate(mesh.nCells() + nAddCells); // Set counters for additional points and additional cells label api = 0, aci = 0; forAll(cellShapes, celli) { const cellShape& cellShape = cellShapes[celli]; const cellModel& cellModel = cellShape.model(); superCells_[aci++] = celli; if (cellModel == tet) { vtkMesh->InsertNextCell ( VTK_TETRA, 4, const_cast(cellShape.begin()) ); } else if (cellModel == pyr) { vtkMesh->InsertNextCell ( VTK_PYRAMID, 5, const_cast(cellShape.begin()) ); } else if (cellModel == prism) { vtkMesh->InsertNextCell ( VTK_WEDGE, 6, const_cast(cellShape.begin()) ); } else if (cellModel == tetWedge) { // Treat as squeezed prism int vtkVerts[6]; vtkVerts[0] = cellShape[0]; vtkVerts[1] = cellShape[2]; vtkVerts[2] = cellShape[1]; vtkVerts[3] = cellShape[3]; vtkVerts[4] = cellShape[4]; vtkVerts[5] = cellShape[4]; vtkMesh->InsertNextCell(VTK_WEDGE, 6, vtkVerts); } else if (cellModel == wedge) { // Treat as squeezed hex int vtkVerts[8]; vtkVerts[0] = cellShape[0]; vtkVerts[1] = cellShape[1]; vtkVerts[2] = cellShape[2]; vtkVerts[3] = cellShape[2]; vtkVerts[4] = cellShape[3]; vtkVerts[5] = cellShape[4]; vtkVerts[6] = cellShape[5]; vtkVerts[7] = cellShape[6]; vtkMesh->InsertNextCell(VTK_HEXAHEDRON, 8, vtkVerts); } else if (cellModel == hex) { vtkMesh->InsertNextCell ( VTK_HEXAHEDRON, 8, const_cast(cellShape.begin()) ); } else { // Polyhedral cell. Decompose into tets + prisms. // Mapping from additional point to cell addPointCellLabels_[api] = celli; // Insert the new vertex from the cell-centre label newVertexLabel = mesh.nPoints() + api; vtkFoamInsertNextPoint(vtkpoints, mesh.C()[celli]); // Whether to insert cell in place of original or not. bool substituteCell = true; const labelList& cFaces = mesh.cells()[celli]; forAll(cFaces, cFaceI) { const face& f = mesh.faces()[cFaces[cFaceI]]; label nFacePoints = f.size(); label nQuads = (nFacePoints - 2)/2; label nTris = (nFacePoints - 2)%2; label qpi = 0; for (label quadi=0; quadiInsertNextCell(VTK_PYRAMID, 5, addVtkVerts); qpi += 2; } if (nTris) { label thisCellI = -1; if (substituteCell) { thisCellI = celli; substituteCell = false; } else { thisCellI = mesh.nCells() + aci; superCells_[aci++] = celli; } int addVtkVerts[4]; addVtkVerts[0] = f[0]; addVtkVerts[1] = f[qpi + 1]; addVtkVerts[2] = f[qpi + 2]; addVtkVerts[3] = newVertexLabel; vtkMesh->InsertNextCell(VTK_TETRA, 4, addVtkVerts); } } api++; } } vtkMesh->SetPoints(vtkpoints); vtkpoints->Delete(); } // ************************************************************************* //