/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description \*---------------------------------------------------------------------------*/ #include "vtkPV3Foam.H" // Foam includes #include "faceSet.H" #include "pointSet.H" #include "vtkPV3FoamPoints.H" // VTK includes #include "vtkPoints.h" #include "vtkPolyData.h" #include "vtkCellArray.h" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // vtkPolyData* Foam::vtkPV3Foam::faceSetVTKMesh ( const fvMesh& mesh, const faceSet& fSet ) { vtkPolyData* vtkmesh = vtkPolyData::New(); if (debug) { Info<< " Foam::vtkPV3Foam::faceSetVTKMesh" << endl; printMemory(); } // Construct primitivePatch of faces in fSet. const faceList& meshFaces = mesh.faces(); faceList patchFaces(fSet.size()); label faceI = 0; forAllConstIter(faceSet, fSet, iter) { patchFaces[faceI++] = meshFaces[iter.key()]; } primitiveFacePatch p(patchFaces, mesh.points()); // The balance of this routine should be identical to patchVTKMesh // Convert Foam mesh vertices to VTK const pointField& points = p.localPoints(); vtkPoints *vtkpoints = vtkPoints::New(); vtkpoints->Allocate( points.size() ); forAll(points, i) { vtkPV3FoamInsertNextPoint(vtkpoints, points[i]); } vtkmesh->SetPoints(vtkpoints); vtkpoints->Delete(); // Add faces as polygons const faceList& faces = p.localFaces(); vtkCellArray* vtkcells = vtkCellArray::New(); vtkcells->Allocate( faces.size() ); forAll(faces, faceI) { const face& f = faces[faceI]; vtkIdType nodeIds[f.size()]; forAll(f, fp) { nodeIds[fp] = f[fp]; } vtkcells->InsertNextCell(f.size(), nodeIds); } vtkmesh->SetPolys(vtkcells); vtkcells->Delete(); if (debug) { Info<< " Foam::vtkPV3Foam::faceSetVTKMesh" << endl; printMemory(); } return vtkmesh; } vtkPolyData* Foam::vtkPV3Foam::pointSetVTKMesh ( const fvMesh& mesh, const pointSet& pSet ) { vtkPolyData* vtkmesh = vtkPolyData::New(); if (debug) { Info<< " Foam::vtkPV3Foam::pointSetVTKMesh" << endl; printMemory(); } const pointField& meshPoints = mesh.points(); vtkPoints *vtkpoints = vtkPoints::New(); vtkpoints->Allocate( pSet.size() ); forAllConstIter(pointSet, pSet, iter) { vtkPV3FoamInsertNextPoint(vtkpoints, meshPoints[iter.key()]); } vtkmesh->SetPoints(vtkpoints); vtkpoints->Delete(); if (debug) { Info<< " Foam::vtkPV3Foam::pointSetVTKMesh" << endl; printMemory(); } return vtkmesh; } // ************************************************************************* //