/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Divides external faces into patches based on (user supplied) feature angle. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "polyMesh.H" #include "Time.H" #include "boundaryMesh.H" #include "repatchPolyTopoChanger.H" #include "mathematicalConstants.H" #include "OFstream.H" #include "ListOps.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Get all feature edges. void collectFeatureEdges(const boundaryMesh& bMesh, labelList& markedEdges) { markedEdges.setSize(bMesh.mesh().nEdges()); label markedI = 0; forAll(bMesh.featureSegments(), i) { const labelList& segment = bMesh.featureSegments()[i]; forAll(segment, j) { label featEdgeI = segment[j]; label meshEdgeI = bMesh.featureToEdge()[featEdgeI]; markedEdges[markedI++] = meshEdgeI; } } markedEdges.setSize(markedI); } // Main program: int main(int argc, char *argv[]) { argList::noParallel(); argList::validArgs.append("feature angle[0-180]"); argList::validOptions.insert("overwrite", ""); # include "setRootCase.H" # include "createTime.H" runTime.functionObjects().off(); # include "createPolyMesh.H" const word oldInstance = mesh.pointsInstance(); Info<< "Mesh read in = " << runTime.cpuTimeIncrement() << " s\n" << endl << endl; // // Use boundaryMesh to reuse all the featureEdge stuff in there. // boundaryMesh bMesh; scalar featureAngle(readScalar(IStringStream(args.additionalArgs()[0])())); bool overwrite = args.optionFound("overwrite"); scalar minCos = Foam::cos(featureAngle * mathematicalConstant::pi/180.0); Info<< "Feature:" << featureAngle << endl << "minCos :" << minCos << endl << endl; bMesh.read(mesh); // Set feature angle (calculate feature edges) bMesh.setFeatureEdges(minCos); // Collect all feature edges as edge labels labelList markedEdges; collectFeatureEdges(bMesh, markedEdges); // (new) patch ID for every face in mesh. labelList patchIDs(bMesh.mesh().size(), -1); // // Fill patchIDs with values for every face by floodfilling without // crossing feature edge. // // Current patch number. label newPatchI = bMesh.patches().size(); label suffix = 0; while (true) { // Find first unset face. label unsetFaceI = findIndex(patchIDs, -1); if (unsetFaceI == -1) { // All faces have patchID set. Exit. break; } // Found unset face. Create patch for it. word patchName; do { patchName = "auto" + name(suffix++); } while (bMesh.findPatchID(patchName) != -1); bMesh.addPatch(patchName); bMesh.changePatchType(patchName, "patch"); // Fill visited with all faces reachable from unsetFaceI. boolList visited(bMesh.mesh().size()); bMesh.markFaces(markedEdges, unsetFaceI, visited); // Assign all visited faces to current patch label nVisited = 0; forAll(visited, faceI) { if (visited[faceI]) { nVisited++; patchIDs[faceI] = newPatchI; } } Info<< "Assigned " << nVisited << " faces to patch " << patchName << endl << endl; newPatchI++; } const PtrList& patches = bMesh.patches(); // Create new list of patches with old ones first List newPatchPtrList(patches.size()); newPatchI = 0; // Copy old patches forAll(mesh.boundaryMesh(), patchI) { const polyPatch& patch = mesh.boundaryMesh()[patchI]; newPatchPtrList[newPatchI] = patch.clone ( mesh.boundaryMesh(), newPatchI, patch.size(), patch.start() ).ptr(); newPatchI++; } // Add new ones with empty size. for (label patchI = newPatchI; patchI < patches.size(); patchI++) { const boundaryPatch& bp = patches[patchI]; newPatchPtrList[newPatchI] = polyPatch::New ( polyPatch::typeName, bp.name(), 0, mesh.nFaces(), newPatchI, mesh.boundaryMesh() ).ptr(); newPatchI++; } if (!overwrite) { runTime++; } // Change patches repatchPolyTopoChanger polyMeshRepatcher(mesh); polyMeshRepatcher.changePatches(newPatchPtrList); // Change face ordering // Since bMesh read from mesh there is one to one mapping so we don't // have to do the geometric stuff. const labelList& meshFace = bMesh.meshFace(); forAll(patchIDs, faceI) { label meshFaceI = meshFace[faceI]; polyMeshRepatcher.changePatchID(meshFaceI, patchIDs[faceI]); } polyMeshRepatcher.repatch(); // Write resulting mesh if (overwrite) { mesh.setInstance(oldInstance); } mesh.write(); Info<< "End\n" << endl; return 0; } // ************************************************************************* //