/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . \*---------------------------------------------------------------------------*/ #include "vtkMesh.H" #include "fvMeshSubset.H" #include "foamTime.H" #include "cellSet.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // Construct from components Foam::vtkMesh::vtkMesh ( const IOobject& io, const word& setName ) : fvMesh(io), subsetMesh_ ( IOobject ( "subset", io.time().constant(), *this, IOobject::NO_READ, IOobject::NO_WRITE ), *this ), setName_(setName) { if (setName.size() > 0) { // Read cellSet using whole mesh cellSet currentSet(*this, setName_); // Set current subset subsetMesh_.setLargeCellSubset(currentSet); } } // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // Foam::vtkMesh::~vtkMesh() {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // Foam::polyMesh::readUpdateState Foam::vtkMesh::readUpdate() { polyMesh::readUpdateState meshState = fvMesh::readUpdate(); if (meshState != polyMesh::UNCHANGED) { // Note: since fvMeshSubset has no movePoints() functionality // reconstruct the subset even if only movement. if (setName_.size()) { Info<< "Subsetting mesh based on cellSet " << setName_ << endl; // Read cellSet using whole mesh cellSet currentSet(*this, setName_); subsetMesh_.setLargeCellSubset(currentSet); } } return meshState; } // ************************************************************************* //