/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Construct an extruded hex cell shape from four straight edges \*---------------------------------------------------------------------------*/ #include "cellShapeRecognition.H" #include "labelList.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // cellShape extrudedQuadCellShape ( const label cellIndex, const labelList& faceLabels, const faceList& faces, const labelList& owner, const labelList& neighbour, const label pointOffset, faceList& frontAndBackFaces ) { const static cellModel* hexModelPtr_ = NULL; if (!hexModelPtr_) { hexModelPtr_ = cellModeller::lookup("hex"); } const cellModel& hex = *hexModelPtr_; // Checking if (faceLabels.size() != 4) { FatalErrorIn ( "extrudedQuadCellShape(const label cellIndex, " "const labelList& faceLabels, const faceList& faces, " "const labelList& owner, const labelList& neighbour, " "const label pointOffset, faceList& frontAndBackFaces)" ) << "Trying to create a quad with " << faceLabels.size() << " faces" << abort(FatalError); } // make a list of outward-pointing faces labelListList localFaces(4); forAll (faceLabels, faceI) { const label curFaceLabel = faceLabels[faceI]; const face& curFace = faces[curFaceLabel]; if (curFace.size() != 2) { FatalErrorIn ( "extrudedQuadCellShape(const label cellIndex, " "const labelList& faceLabels, const faceList& faces, " "const labelList& owner, const labelList& neighbour, " "const label pointOffset, faceList& frontAndBackFaces)" ) << "face " << curFaceLabel << "does not have 2 vertices. Number of vertices: " << curFace << abort(FatalError); } if (owner[curFaceLabel] == cellIndex) { localFaces[faceI] = curFace; } else if (neighbour[curFaceLabel] == cellIndex) { // Reverse the face. Note: it is necessary to reverse by // hand to preserve connectivity of a 2-D mesh. // localFaces[faceI].setSize(curFace.size()); forAllReverse(curFace, i) { localFaces[faceI][curFace.size() - i - 1] = curFace[i]; } } else { FatalErrorIn ( "extrudedQuadCellShape(const label cellIndex, " "const labelList& faceLabels, const faceList& faces, " "const labelList& owner, const labelList& neighbour, " "const label pointOffset, faceList& frontAndBackFaces)" ) << "face " << curFaceLabel << " does not belong to cell " << cellIndex << ". Face owner: " << owner[curFaceLabel] << " neighbour: " << neighbour[curFaceLabel] << abort(FatalError); } } // Create a label list for the model // This is done by finding two edges that do not share any vertices. // Knowing the opposite pair of edges (with normals poining outward // is enough to make a cell if ( localFaces[0][0] != localFaces[1][1] && localFaces[0][1] != localFaces[1][0] ) { // Set front and back plane faces labelList missingPlaneFace(4); // front plane missingPlaneFace[0] = localFaces[0][0]; missingPlaneFace[1] = localFaces[1][1]; missingPlaneFace[2] = localFaces[1][0]; missingPlaneFace[3] = localFaces[0][1]; frontAndBackFaces[2*cellIndex] = face(missingPlaneFace); // back plane missingPlaneFace[0] = localFaces[0][0] + pointOffset; missingPlaneFace[1] = localFaces[0][1] + pointOffset; missingPlaneFace[2] = localFaces[1][0] + pointOffset; missingPlaneFace[3] = localFaces[1][1] + pointOffset; frontAndBackFaces[2*cellIndex + 1] = face(missingPlaneFace); // make a cell labelList cellShapeLabels(8); cellShapeLabels[0] = localFaces[0][0]; cellShapeLabels[1] = localFaces[0][1]; cellShapeLabels[2] = localFaces[1][0]; cellShapeLabels[3] = localFaces[1][1]; cellShapeLabels[4] = localFaces[0][0] + pointOffset; cellShapeLabels[5] = localFaces[0][1] + pointOffset; cellShapeLabels[6] = localFaces[1][0] + pointOffset; cellShapeLabels[7] = localFaces[1][1] + pointOffset; return cellShape(hex, cellShapeLabels); } else if ( localFaces[0][0] != localFaces[2][1] && localFaces[0][1] != localFaces[2][0] ) { // Set front and back plane faces labelList missingPlaneFace(4); // front plane missingPlaneFace[0] = localFaces[0][0]; missingPlaneFace[1] = localFaces[2][1]; missingPlaneFace[2] = localFaces[2][0]; missingPlaneFace[3] = localFaces[0][1]; frontAndBackFaces[2*cellIndex] = face(missingPlaneFace); // back plane missingPlaneFace[0] = localFaces[0][0] + pointOffset; missingPlaneFace[1] = localFaces[0][1] + pointOffset; missingPlaneFace[2] = localFaces[2][0] + pointOffset; missingPlaneFace[3] = localFaces[2][1] + pointOffset; frontAndBackFaces[2*cellIndex + 1] = face(missingPlaneFace); // make a cell labelList cellShapeLabels(8); cellShapeLabels[0] = localFaces[0][0]; cellShapeLabels[1] = localFaces[0][1]; cellShapeLabels[2] = localFaces[2][0]; cellShapeLabels[3] = localFaces[2][1]; cellShapeLabels[4] = localFaces[0][0] + pointOffset; cellShapeLabels[5] = localFaces[0][1] + pointOffset; cellShapeLabels[6] = localFaces[2][0] + pointOffset; cellShapeLabels[7] = localFaces[2][1] + pointOffset; return cellShape(hex, cellShapeLabels); } else if ( localFaces[0][0] != localFaces[3][1] && localFaces[0][1] != localFaces[3][0] ) { // Set front and back plane faces labelList missingPlaneFace(4); // front plane missingPlaneFace[0] = localFaces[0][0]; missingPlaneFace[1] = localFaces[3][1]; missingPlaneFace[2] = localFaces[3][0]; missingPlaneFace[3] = localFaces[0][1]; frontAndBackFaces[2*cellIndex] = face(missingPlaneFace); // back plane missingPlaneFace[0] = localFaces[0][0] + pointOffset; missingPlaneFace[1] = localFaces[0][1] + pointOffset; missingPlaneFace[2] = localFaces[3][0] + pointOffset; missingPlaneFace[3] = localFaces[3][1] + pointOffset; frontAndBackFaces[2*cellIndex + 1] = face(missingPlaneFace); // make a cell labelList cellShapeLabels(8); cellShapeLabels[0] = localFaces[0][0]; cellShapeLabels[1] = localFaces[0][1]; cellShapeLabels[2] = localFaces[3][0]; cellShapeLabels[3] = localFaces[3][1]; cellShapeLabels[4] = localFaces[0][0] + pointOffset; cellShapeLabels[5] = localFaces[0][1] + pointOffset; cellShapeLabels[6] = localFaces[3][0] + pointOffset; cellShapeLabels[7] = localFaces[3][1] + pointOffset; return cellShape(hex, cellShapeLabels); } else { FatalErrorIn ( "extrudedQuadCellShape(const label cellIndex, " "const labelList& faceLabels, const faceList& faces, " "const labelList& owner, const labelList& neighbour, " "const label pointOffset, faceList& frontAndBackFaces)" ) << "Problem with edge matching. Edges: " << localFaces << abort(FatalError); } // Return added to keep compiler happy return cellShape(hex, labelList(0)); } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // ************************************************************************* //