/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: http://www.foam-extend.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 0.01; vertices ( // FRONT PLANE // First cylinder // Inner circle ( -0.70710677 -0.70710677 -0.05) ( 0.70710677 -0.70710677 -0.05) ( 0.70710677 0.70710677 -0.05) ( -0.70710677 0.70710677 -0.05) // Outer circle ( -1.0606601 -1.0606601 -0.05) ( 1.0606601 -1.0606601 -0.05) ( 1.0606601 1.0606601 -0.05) ( -1.0606601 1.0606601 -0.05) // Square ( -2 -2 -0.05) ( 2 -2 -0.05) ( 2 2 -0.05) ( -2 2 -0.05) // Outer square ( -2 -5 -0.05) ( 2 -5 -0.05) ( 2 5 -0.05) ( -2 5 -0.05) // Second cylinder // Inner circle ( 3.29289322 -0.70710677 -0.05) ( 4.70710677 -0.70710677 -0.05) ( 4.70710677 0.70710677 -0.05) ( 3.29289322 0.70710677 -0.05) // Outer circle ( 2.9393399 -1.0606601 -0.05) ( 5.0606601 -1.0606601 -0.05) ( 5.0606601 1.0606601 -0.05) ( 2.9393399 1.0606601 -0.05) // Square ( 2 -2 -0.05) ( 6 -2 -0.05) ( 6 2 -0.05) ( 2 2 -0.05) // Outer square ( 2 -5 -0.05) ( 6 -5 -0.05) ( 6 5 -0.05) ( 2 5 -0.05) // Lead square ( -10 -5 -0.05) ( -2 -5 -0.05) ( -10 5 -0.05) ( -2 5 -0.05) // Tail square ( 6 -5 -0.05) ( 14 -5 -0.05) ( 6 5 -0.05) ( 14 5 -0.05) // BACK PLANE // First cylinder // Inner circle ( -0.70710677 -0.70710677 0.05) ( 0.70710677 -0.70710677 0.05) ( 0.70710677 0.70710677 0.05) ( -0.70710677 0.70710677 0.05) // Outer circle ( -1.0606601 -1.0606601 0.05) ( 1.0606601 -1.0606601 0.05) ( 1.0606601 1.0606601 0.05) ( -1.0606601 1.0606601 0.05) // Square ( -2 -2 0.05) ( 2 -2 0.05) ( 2 2 0.05) ( -2 2 0.05) // Outer square ( -2 -5 0.05) ( 2 -5 0.05) ( 2 5 0.05) ( -2 5 0.05) // Second cylinder // Inner circle ( 3.29289322 -0.70710677 0.05) ( 4.70710677 -0.70710677 0.05) ( 4.70710677 0.70710677 0.05) ( 3.29289322 0.70710677 0.05) // Outer circle ( 2.9393399 -1.0606601 0.05) ( 5.0606601 -1.0606601 0.05) ( 5.0606601 1.0606601 0.05) ( 2.9393399 1.0606601 0.05) // Square ( 2 -2 0.05) ( 6 -2 0.05) ( 6 2 0.05) ( 2 2 0.05) // Outer square ( 2 -5 0.05) ( 6 -5 0.05) ( 6 5 0.05) ( 2 5 0.05) // Lead square ( -10 -5 0.05) ( -2 -5 0.05) ( -10 5 0.05) ( -2 5 0.05) // Tail square ( 6 -5 0.05) ( 14 -5 0.05) ( 6 5 0.05) ( 14 5 0.05) ); blocks ( // First cylinder hex (0 4 5 1 40 44 45 41) cyl1 (7 10 1) simpleGrading (1 1 1) hex (1 5 6 2 41 45 46 42) cyl1 (7 10 1) simpleGrading (1 1 1) hex (2 6 7 3 42 46 47 43) cyl1 (7 10 1) simpleGrading (1 1 1) hex (3 7 4 0 43 47 44 40) cyl1 (7 10 1) simpleGrading (1 1 1) // Square around cylinder hex (4 8 9 5 44 48 49 45) cyl1 (5 10 1) simpleGrading (1 1 1) hex (5 9 10 6 45 49 50 46) cyl1 (5 10 1) simpleGrading (1 1 1) hex (6 10 11 7 46 50 51 47) cyl1 (5 10 1) simpleGrading (1 1 1) hex (7 11 8 4 47 51 48 44) cyl1 (5 10 1) simpleGrading (1 1 1) // Top and bottom hex (12 13 9 8 52 53 49 48) c1Bot (10 10 1) simpleGrading (1 1 1) hex (11 10 14 15 51 50 54 55) c1Top (10 10 1) simpleGrading (1 1 1) // Second cylinder hex (16 20 21 17 56 60 61 57) cyl2 (7 10 1) simpleGrading (1 1 1) hex (17 21 22 18 57 61 62 58) cyl2 (7 10 1) simpleGrading (1 1 1) hex (18 22 23 19 58 62 63 59) cyl2 (7 10 1) simpleGrading (1 1 1) hex (19 23 20 16 59 63 60 56) cyl2 (7 10 1) simpleGrading (1 1 1) // Square around cylinder hex (20 24 25 21 60 64 65 61) cyl2 (5 10 1) simpleGrading (1 1 1) hex (21 25 26 22 61 65 66 62) cyl2 (5 10 1) simpleGrading (1 1 1) hex (22 26 27 23 62 66 67 63) cyl2 (5 10 1) simpleGrading (1 1 1) hex (23 27 24 20 63 67 64 60) cyl2 (5 10 1) simpleGrading (1 1 1) // Top and bottom hex (28 29 25 24 68 69 65 64) c2Bot (10 10 1) simpleGrading (1 1 1) hex (27 26 30 31 67 66 70 71) c2Top (10 10 1) simpleGrading (1 1 1) // Lead square hex (32 33 35 34 72 73 75 74) (20 20 1) simpleGrading (1 1 1) // Tail square hex (36 37 39 38 76 77 79 78) (20 20 1) simpleGrading (1 1 1) ); edges ( // First cylinder, inner arc 0 1 ( 0 -1 -0.05) arc 1 2 ( 1 0 -0.05) arc 2 3 ( 0 1 -0.05) arc 3 0 ( -1 0 -0.05) // First cylinder, outer arc 4 5 ( 0 -1.5 -0.05) arc 5 6 ( 1.5 0 -0.05) arc 6 7 ( 0 1.5 -0.05) arc 7 4 ( -1.5 0 -0.05) // First cylinder, inner arc 40 41 ( 0 -1 0.05) arc 41 42 ( 1 0 0.05) arc 42 43 ( 0 1 0.05) arc 43 40 ( -1 0 0.05) // First cylinder, outer arc 44 45 ( 0 -1.5 0.05) arc 45 46 ( 1.5 0 0.05) arc 46 47 ( 0 1.5 0.05) arc 47 44 ( -1.5 0 0.05) // Second cylinder, inner arc 16 17 ( 4 -1 -0.05) arc 17 18 ( 5 0 -0.05) arc 18 19 ( 4 1 -0.05) arc 19 16 ( 3 0 -0.05) // Second cylinder, outer arc 20 21 ( 4 -1.5 -0.05) arc 21 22 ( 5.5 0 -0.05) arc 22 23 ( 4 1.5 -0.05) arc 23 20 ( 2.5 0 -0.05) // Second cylinder, inner arc 56 57 ( 4 -1 0.05) arc 57 58 ( 5 0 0.05) arc 58 59 ( 4 1 0.05) arc 59 56 ( 3 0 0.05) // Second cylinder, outer arc 60 61 ( 4 -1.5 0.05) arc 61 62 ( 5.5 0 0.05) arc 62 63 ( 4 1.5 0.05) arc 63 60 ( 2.5 0 0.05) ); boundary ( inlet { type patch; faces ( (32 72 74 34) ); } outlet { type patch; faces ( (37 39 79 77) ); } bottom { type wall; faces ( (32 33 73 72) (12 13 53 52) (28 29 69 68) (36 37 77 76) ); } top { type wall; faces ( (34 74 75 35) (15 55 54 14) (31 71 70 30) (38 78 79 39) ); } firstCyl { type wall; faces ( (0 40 41 1) (1 41 42 2) (2 42 43 3) (3 43 40 0) ); } secondCyl { type wall; faces ( (16 56 57 17) (17 57 58 18) (18 58 59 19) (19 59 56 16) ); } frontIn { type ggi; shadowPatch frontOut; zone frontInZone; bridgeOverlap true; faces ( (33 35 75 73) ); } frontOut { type ggi; shadowPatch frontIn; zone frontOutZone; bridgeOverlap true; faces ( (12 52 48 8) (8 48 51 11) (11 51 55 15) ); } middleIn { type ggi; shadowPatch middleOut; zone middleInZone; bridgeOverlap true; faces ( (13 9 49 53) (9 10 50 49) (10 14 54 50) ); } middleOut { type ggi; shadowPatch middleIn; zone middleOutZone; bridgeOverlap true; faces ( (28 68 64 24) (24 64 67 27) (27 67 71 31) ); } backIn { type ggi; shadowPatch backOut; zone backInZone; bridgeOverlap true; faces ( (29 25 65 69) (25 26 66 65) (26 30 70 66) ); } backOut { type ggi; shadowPatch backIn; zone backOutZone; bridgeOverlap true; faces ( (36 76 78 38) ); } ); // ************************************************************************* //