/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.0 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Finds nearest triangle and vertex. \*---------------------------------------------------------------------------*/ #include "triSurface.H" #include "argList.H" #include "OFstream.H" #ifndef namespaceFoam #define namespaceFoam using namespace Foam; #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Main program: int main(int argc, char *argv[]) { argList::noParallel(); argList::validArgs.clear(); argList::validOptions.insert("x", "X"); argList::validOptions.insert("y", "Y"); argList::validOptions.insert("z", "Z"); argList::validArgs.append("surface file"); argList args(argc, argv); point samplePt ( args.optionRead("x"), args.optionRead("y"), args.optionRead("z") ); Info<< "Looking for nearest face/vertex to " << samplePt << endl; Info<< "Reading surf1 ..." << endl; triSurface surf1(args.additionalArgs()[0]); // // Nearest vertex // const pointField& localPoints = surf1.localPoints(); label minIndex = -1; scalar minDist = GREAT; forAll(localPoints, pointI) { const scalar dist = mag(localPoints[pointI] - samplePt); if (dist < minDist) { minDist = dist; minIndex = pointI; } } Info<< "Nearest vertex:" << endl << " index :" << minIndex << " (in localPoints)" << endl << " index :" << surf1.meshPoints()[minIndex] << " (in points)" << endl << " coordinates:" << localPoints[minIndex] << endl << endl; // // Nearest face // const pointField& points = surf1.points(); minIndex = -1; minDist = GREAT; forAll(surf1, faceI) { const labelledTri& f = surf1[faceI]; const point centre = f.centre(points); const scalar dist = mag(centre - samplePt); if (dist < minDist) { minDist = dist; minIndex = faceI; } } const labelledTri& f = surf1[minIndex]; Info<< "Face with nearest centre:" << endl << " index :" << minIndex << endl << " centre :" << f.centre(points) << endl << " face :" << f << endl << " vertex coords:" << points[f[0]] << " " << points[f[1]] << " " << points[f[2]] << endl << endl; Info << "End\n" << endl; return 0; } // ************************************************************************* //