/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.1 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Application foamFormatConvert Description Converts all IOobjects associated with a case into the format specified in the controlDict. Mainly used to convert binary mesh/field files to ASCII. Problem: any zero-size List written binary gets written as '0'. When reading the file as a dictionary this is interpreted as a label. This is (usually) not a problem when doing patch fields since these get the 'uniform', 'nonuniform' prefix. However zone contents are labelLists not labelFields and these go wrong. For now hacked a solution where we detect the keywords in zones and redo the dictionary entries to be labelLists. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "timeSelector.H" #include "objectRegistry.H" #include "foamTime.H" #include "volFields.H" #include "surfaceFields.H" #include "pointFields.H" #include "cellIOList.H" #include "IOobjectList.H" #include "IOPtrList.H" #include "writeMeshObject.H" #include "fieldDictionary.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { defineTemplateTypeNameAndDebug(IOPtrList, 0); } // Hack to do zones which have Lists in them. See above. bool writeZones(const word& name, const fileName& meshDir, Time& runTime) { IOobject io ( name, runTime.timeName(), meshDir, runTime, IOobject::MUST_READ, IOobject::NO_WRITE, false ); bool writeOk = false; if (io.headerOk()) { Info<< " Reading " << io.headerClassName() << " : " << name << endl; // Switch off type checking (for reading e.g. faceZones as // generic list of dictionaries). const word oldTypeName = IOPtrList::typeName; const_cast(IOPtrList::typeName) = word::null; IOPtrList meshObject(io); forAll(meshObject, i) { if (meshObject[i].isDict()) { dictionary& d = meshObject[i].dict(); if (d.found("faceLabels")) { d.set("faceLabels", labelList(d.lookup("faceLabels"))); } if (d.found("flipMap")) { d.set("flipMap", boolList(d.lookup("flipMap"))); } if (d.found("cellLabels")) { d.set("cellLabels", labelList(d.lookup("cellLabels"))); } if (d.found("pointLabels")) { d.set("pointLabels", labelList(d.lookup("pointLabels"))); } } } const_cast(IOPtrList::typeName) = oldTypeName; // Fake type back to what was in field const_cast(meshObject.type()) = io.headerClassName(); Info<< " Writing " << name << endl; // Force writing as ascii writeOk = meshObject.regIOobject::writeObject ( IOstream::ASCII, IOstream::currentVersion, runTime.writeCompression() ); } return writeOk; } // Main program: int main(int argc, char *argv[]) { timeSelector::addOptions(); # include "addRegionOption.H" # include "setRootCase.H" # include "createTime.H" fileName meshDir = polyMesh::meshSubDir; fileName regionPrefix = ""; word regionName = polyMesh::defaultRegion; if (args.optionReadIfPresent("region", regionName)) { Info<< "Using region " << regionName << nl << endl; regionPrefix = regionName; meshDir = regionName/polyMesh::meshSubDir; } Foam::instantList timeDirs = Foam::timeSelector::select0(runTime, args); forAll(timeDirs, timeI) { runTime.setTime(timeDirs[timeI], timeI); Info<< "Time = " << runTime.timeName() << endl; // Convert all the standard mesh files writeMeshObject("cells", meshDir, runTime); writeMeshObject("owner", meshDir, runTime); writeMeshObject("neighbour", meshDir, runTime); writeMeshObject("faces", meshDir, runTime); writeMeshObject("points", meshDir, runTime); writeMeshObject("pointProcAddressing", meshDir, runTime); writeMeshObject("faceProcAddressing", meshDir, runTime); writeMeshObject("cellProcAddressing", meshDir, runTime); writeMeshObject ( "boundaryProcAddressing", meshDir, runTime ); if (runTime.writeFormat() == IOstream::ASCII) { // Only do zones when converting from binary to ascii // The other way gives problems since working on dictionary level. writeZones("cellZones", meshDir, runTime); writeZones("faceZones", meshDir, runTime); writeZones("pointZones", meshDir, runTime); } // Get list of objects from the database IOobjectList objects(runTime, runTime.timeName(), regionPrefix); forAllConstIter(IOobjectList, objects, iter) { const word& headerClassName = iter()->headerClassName(); if ( headerClassName == volScalarField::typeName || headerClassName == volVectorField::typeName || headerClassName == volSphericalTensorField::typeName || headerClassName == volSymmTensorField::typeName || headerClassName == volTensorField::typeName || headerClassName == surfaceScalarField::typeName || headerClassName == surfaceVectorField::typeName || headerClassName == surfaceSphericalTensorField::typeName || headerClassName == surfaceSymmTensorField::typeName || headerClassName == surfaceTensorField::typeName || headerClassName == pointScalarField::typeName || headerClassName == pointVectorField::typeName || headerClassName == pointSphericalTensorField::typeName || headerClassName == pointSymmTensorField::typeName || headerClassName == pointTensorField::typeName ) { Info<< " Reading " << headerClassName << " : " << iter()->name() << endl; fieldDictionary fDict ( *iter(), headerClassName ); Info<< " Writing " << iter()->name() << endl; fDict.regIOobject::write(); } } Info<< endl; } Info<< "End\n" << endl; return 0; } // ************************************************************************* //